I suppose the idea of a demo is to leave them wanting more, and I certainly want more.
Easily one of the best games on the haunted ps1 demo disc, and so far has the best world-building.
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Thank you for your kind words. I am a bit bummed that I had to remove the level editor at the last minute (it wasn't playing nicely with WebGL). I find it interesting that you mention color, because I wanted to implement a colorblind mode before the deadline (accessibility is a big deal to me, personally). Unfortunately, I ran out of time.
Stay safe during these unprecedented times. I wish you the best!
Love the idea. I think it has a lot of potential for more puzzles.
Regarding controls, I think the game could benefit from automatically removing gravity from the previous object that had it. This could fundamentally change the way the game is played though, as a fast-moving object won't be difficult to deal with when you can stop it falling by clicking another object. That could be a good or bad thing, depending on the intent of the design.
Thanks for the feedback. If I'm completely honest, I do feel that I could have done a better job managing the difficulty. I think the enemies start a little bit too strong. Combine that with the fact that it seems like they get a few cheap shots in there, and it can be pretty easy for a run to tank fast.