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A member registered Feb 16, 2019 · View creator page →

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I suppose the idea of a demo is to leave them wanting more, and I certainly want more.

Easily one of the best games on the haunted ps1 demo disc, and so far has the best world-building.

Thank you for your kind words.  I am a bit bummed that I had to remove the level editor at the last minute (it wasn't playing nicely with WebGL).  I find it interesting that you mention color, because I wanted to implement a colorblind mode before the deadline (accessibility is a big deal to me, personally).  Unfortunately, I ran out of time.

Stay safe during these unprecedented times.  I wish you the best!

It is a game, I think.  Joking aside, I would like to hear your opinion on the game.   Any constructive criticism you have is appreciated.

Cat's have nine lives, right?  Not since the dogs invaded.  Save feline-kind from a canine menace in this action platformer.

Definitely more difficult and more fun than it initially seems.  Definitely has the potential to be addicting.

Good job.

Love the idea.  I think it has a lot of potential for more puzzles.

Regarding controls, I think the game could benefit from automatically removing gravity from the previous object that had it.  This could fundamentally change the way the game is played though, as a fast-moving object won't be difficult to deal with when you can stop it falling by clicking another object.  That could be a good or bad thing, depending on the intent of the design.

Good work.

Thanks for the feedback.  If I'm completely honest, I do feel that I could have done a better job managing the difficulty.  I think the enemies start a little bit too strong.  Combine that with the fact that it seems like they get a few cheap shots in there, and it can be pretty easy for a run to tank fast.