Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

armygamelover

1
Posts
1
Following
A member registered Dec 11, 2023

Recent community posts

(6 edits)

Edit, some things have been added. Will add more as I think of them.

As of 1.0.4:

Hey. Just wanted to give some feedback on the demo. I will put them in bullet points because that's how I give feedback best.

- I enjoyed the demo. A bit short but still good.
- Galaxy Guardian Boss was an amazing fight. The music was superb and the visuals were amazing.
- I wish for there to be some way to see your character out of combat, as I have to go into combat to see their name and skills.
- There should be a way to obtain more consumables when you finish the demo. It would make the re-fights and bonus battles a bit easier for anyone who used all their items already.
- Would it be possible to either have the first enemy of each type you encounter attempt to use all of its attack patterns or have the possible attack patterns listed when you inspect it? There were multiple times that I felt I was unfairly hit because I had not seen the rare pattern before. However, I also understand that laying all your cards out on the table right away could ruin the experience. Even as I am writing this, I keep going back and forth on whether the rare attack patterns should be warned about or not. Just something to consider, I guess.
- Using the Esc key to access your inventory is quite the stretch. With all the other action buttons in a row (shift, Z, X, and C), it is weird to have to move my hand all the way up to the top of my keyboard to look at my items. Not a big thing at all, but just something that I wanted to point out.

A few bugs I found:

- The first two times I entered the moving platforms room, the platforms were out of sync and would never form in a way that would let me across. Only on my third entrance was it synced correctly.
- If you spam the exit key upon leaving the item menu, it will try to close itself multiple times.
- While Zee is your active party member, if you press Shift and Z at the same time, Zee will follow Bat while still flat.
- While Bat is your active party member and you are near a pink swing object, if you press Shift and Z at the same time, Bat will do one of two things depending on which frame you pressed Shift. Either Bat will have a pink particle and when swapped back to, nothing will happen and the particle will go away, or Bat will have the pink hand on them still and when switched back to, they will slowly be pulled towards the pink swing object, even if you walked a distance away.
- If, while interacting with a pink block as Bat, you switch to Zee, Bat will still have the pink tether connected to them and will teleport horizontally when following you. If you interact with the pink block again, the tether will snap from its previous glitched location and looks pretty funny.


I can get video of most of these bugs, as most are easily replicable, but I haven't because I don't know how I would send them.