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ArmorcladFaith

2
Posts
A member registered Aug 25, 2024

Recent community posts

I've been following the development of this game for a while, and after playing the full release I must say this is definitely one of the best expansion focused games I've played. The Papers please formula of gameplay and premise is a perfect fit for the fetish, and even putting aside the whole big boob/TF appeal the game is really charming with unique gimmicks almost every day and its ensemble cast of fun characters.

I loved a lot of the little storylines you saw, and some of them were especially hot like the girl whose lips grew whenever she lied and the bimbofication gum. And of course any scene with the player getting TFed was absolutely peak.

Endless mode having a bunch of items from the main story integrated into its gameplay loop was a pleasant surprise. I saw you say that there aren't currently any plans for more content, but if you ever do return to the game I'd love to see even more items/modifiers added to endless mode, maybe even including new TFs not seen in the story mode?

There is one issue I'd like to bring up, since it's fresh on my mind (beat the game about an hour ago). On the final day, I got confused at the finale, right before the sorceress blasts you with her gawkers. Even with the in-game hint being "the answer is always boobs" I ended up needing to retry it about 5 or 6 times or so, simply because you have so many options available to you at that time to grow your breasts that I didn't know which one is the correct one, and the tip jar was the last thing on my mind. Granted, it was a fair few months since I last played the game, so maybe I would've figured it out faster if I played through everything in one go and remembered it existed. I just think this should be mentioned in the online walkthrough or something, since the guide goes straight from the Bee potion answers to telling you which items to use to counter each attack from the mech, which kinda just confused me further.

(I was also able to stop the gawkers by using the cowbell, but this didn't work every time, and I'm unsure if this was intentional. On the attempts where I did use it and it worked, I completely forgot about the counterspell as well, meaning I was unable to see squat, which again is another fault on my end lol. Just wanted to mention this in case the cowbell passing the trigger is an unintended bug.)

But in the grand scheme of things, that was really just a slightly frustrating hiccup, and I still love the game a lot. Expansion games are filled with games that either waste your time with pointless grinding or are simply AI slop nowadays, so being able to follow the development of a genuinely good and unique one was definitely a treat.

Honestly really good so far, good enough for me to make this account just to post a comment! It's been two days since I've beaten it so I forgot quite a few names, but I wanted to give some disorganized thoughts/criticisms anyways:

First off, love the gas content. It's very rare for a game to have a good amount of it, let alone mix it with my other fetishes (expansion content mainly). I hope to see more scenes involving it in the future, especially a potential hyper fart scene if possible? Some of the farts are already bordering on hyper but I'm talking about some REAL rippers you know? Not sure if that's still in your ballpark, but considering the levels of hyper some other fetishes go to in-game I'd love to see the gas content given the same treatment.

Second off, the sense of direction. I'm gonna be real, this game needs a quest log or some kind of objective reminder, or really anything to make it more clear what you're doing tbh. Multiple times throughout the game I've felt really lost, and like I was just stumbling around aimlessly. Like for instance, when I reached the main city for the first time. I had no clue where the alchemist was, and I ended up encountering the sailor before them, resulting in me actually straight up skipping the alchemist interaction until I found them later. And once you reach the island, it really felt like I was just wandering in the dark (and not literally like you are in the cave lol). It really feels like I just coincidentally bumped into the wind temple and mansion.

As an aside, two other sequence breaks I found besides the sailor one: if you enter the abandoned farm before encountering Sarah, she still talks to you when interacting with the cow even though I don't even know who she is at that point. And While not necessarily a sequence break, I found the dialogue in the mansion after defeating the first ghost to be confusing, since I didn't talk to the owner yet, meaning I had no clue why they knew they needed ten in total, or what they even needed them for, which made me feel like I yet again skipped an important conversation like I did with the alchemist.

Also, PLEASE add more fast travel points. It feels really exhausting needing to backtrack between the island, the city, and Sarah's hometown. A fast travel point at the island forest, the red light district, and Sarah's hometown would do wonders for cutting down time spent walking between locations.

As for random encounters: to be blunt, I do not believe they have a place in this game, at least in its current state. I already commented on how tedious it is walking between locations, and the random encounters really didn't help once I started fighting them. I understand they're there for you to grind, but the game is so easy that I never really felt the need for that (not a complaint btw, I dislike it when a porn game is genuinely tough since it feels annoying needing to actually work hard to get to the juicy stuff), and other than the slimes I don't think any of the monsters drop stuff that you actually need? So as it stands, the random encounters simply feel like they're there to waste your time. If you need to keep them in for resource, exp, and money farming, maybe just have one room per area that can be the designated "farming room?" Or maybe have an item that just disables random encounters temporarily when equipped (maybe there already is something like that which I've simply missed, in which case my bad lol).

Sorry for the wall of text, but this game has great potential and I hope to see you capitalize on that. The game hits so many points for me that I can't wait for the next version. Keep up the good work!

Oh, and please add a gallery mode as well so we can replay scenes we've seen previously, like each of the growth sequences, shirou gassing up the pirate captain, and the weird quiz segment early on in the game.