Hello, you're arriving a little late. Version 1.00 has been available for download for nearly three weeks now. However, we're gearing up to begin testing the SW Legacy Edition soon. Feel free to join our forum (or Discord) if you'd like to participate.
OneManArmy
Creator of
Recent community posts
Hi, it's hard to make "smart bots", which will work in all game modes and will be interesting to play with. In some AAA games bots are "OK", but in majority bots are just walking targets with aim-bot.
At this moment I don't have 3+ months to work on bots. Soon game will be on Steam and I expect way more players.
Try to use command line arguments:
https://skillwarz.com/topic/2473-command-line-arguments/
And if you need to reset all settings, then hold keys R and P for 5 seconds on login screen. Game will auto close.
Thanks.
Write in forum about "more optimized and more like cod" and in details, so I can understand what exactly you mean. Game already has similar to COD preset and game runs well even on low-end PC's.
There are few reasons why most maps are prototype (not completely finished).
1. Less details = faster loading and better performance.
2. Smaller download size. If all maps will be detailed, then you will have to download 4+ GB and 10+ GB on disk.
3. I don't have 3d artists in team. I am making this game alone and it will take 3+ months just to redo and finish all maps.
4. I personally prefer clean look of prototype maps. Easy to spot enemies, not like in some AAA games, where it's very hard to spot/see enemies.
Most of time online was low and it's normal/expected as we are on itch (while game is in development). For online to grow game must be advertised, so new players can find game. If community is not helping by making gameplay videos (and in last few months activity is very low), then online will only shrink.