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Arks💢

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A member registered Apr 21, 2014 · View creator page →

Creator of

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Okay, so I just look into the issue and I am sorry to say that it is gonna take a wee bit longer that I initially thought it might. You see when I was working on the project back in the day I was using Adobe XD, but that has since been sunset and I have abandoned Adobe.

What this means is that the files are a little disorganised at the moment and most certainly don’t fit within the current sheet.

Good news is that I’ve found the SVGs so as soon as I’ve had a chance to organise those, I should be able to include them in the pack and give you infinitely scalable icons, so that’s something.

Thank you for bringing this to my attention. It’s incredibly helpful and sorry for the disruption to your development.

I will look into this, but it will probably take me a couple days if I can find the time. Sorry about the trouble.

Sorry that I didn’t get around to answering this. It has been some time since I’ve made any work on this so if I am being honest with you, then I don’t remember most of the details. I don’t remember making any specific glyphs specific to the Pro Controller, but I do remember making some general ones.

The aseprite files should be in the folder. Look for a file called DinoSprite.ase. 😊

Holy shit! How did I miss that???

Absolutely you can!

Yup, but with attribution needed.

Sorry for getting to you a little late. Consider using the 7th frame or the 10th frame. They running frames are often used by others. :)

Consider grabbing one of the frames from the running animation, specifically the 7th or 10th frame. Most people pick this technique.

Be sure to show me when you are done! 😁

Either or both, depends on your format. I look forward to seeing your project.

This is very annoying. Don’t spam people’s pages like this.

Thanks you! I really appreciate you letting me know. Even I have seen the videos before I am always curious to know where people are coming from and what they have made.

Hi there everyone!

I can see that I am receiving a lot of traffic from videos of Youtube, but not from which specifically. If you’ve arrived from one such video, I would love it if you would show them to me. 😊

Thank you for the compliment and thank you for using them. 😊

Nicely done!

I hope your project is going well 🤩

You are not wrong

If I get a couple days off, I might look into it 😉

Keep up the exceptional work.

Your project is wonderful. I would however rethink the stepping sound as it is quite loud and annoying and very distracting as it shifts ear with each step.

You could call it DINO, but it is not a font, it is just some text I made. Glad you like it.

Your youtube link doesn’t seem to work.

Does this loop?

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If you’ve bought this at some point and have feedback I would love to hear it!

I want to make sure that this is a product that fits into people work flows and as such it is important to me to understand how you implement it. 🧐

Additionally; Be it scathing critiques or compliments to the chef - Don’t be afraid to leave a rating and a review. 😊

Nice work! I’ll give it a short look-see. 👍

Brilliant! I am looking to get further into Godot, so I may give your tutorial a try. 😄

I’ll give it a try when I get a chance. 😁

No problem! My suggestion would actually make the hitbox and little shorter and slimmer. It would make the sprite fit perfectly against the wall. I suggest you use the background tiles to compare so you can make it fit as closely to the picture provided, but again it is completely up to you.

Good luck with future games!

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Nicely made! I like it a lot! The fact that you made it in Scratch makes it easy for me to mess around with it too and make changes, and on that note I think I have found a solution for you as well.

I recommend you try to use the costume “run_3” or “jump” instead of the idle sprite. You could make a couple changes to it if necessary, but I think that would improve the visuals immediately.

Additionally; I think you should make the hitbox collider look like this [image] instead, as it get’s you closer to the walls when sliding down. I also made it a little shorter so you can fit in between your platforms, but that is all up to taste.

I had fun playing and wish it was a little longer, actually. 😁👌

Tell you what. If you give it a go first and show me what you’ve made, then I might give it a try too. 😁👌

A good question, but the answer is almost certainly no. You could think of this as a fantasy game, if the game in fact was released during the N64’s active period.

Yup, they picked them up from here. 😁

Going faster than fast since 2009

Yeah that was my attitude about 15 years ago as well haha

I will be sure to check it out. :)

I agree.

Please don’t spam Demching like this. You have been doing it for months and it is very uncalled for.

I think I used PaintDotNet initially. But I am pretty sure they’ve been through a bunch of other programs throughout its lifetime.

You are welcome. 😁

Hmm I am not sure how to answer you question. I am guessing it is because you are using a specific game engine, but I suggest you look up a tutorial about how to import textures into your engine of choice.