No feedback form?
Okay, here goes:
The controls didn't feel very intuitive. Maybe it's because it is not a genre I typically play, but I found myself chaotically trying to make jumps using the dash function and having it not go very well. Having said that, I did reach the easter egg and thought it was amusing. I might put something cool to see up there as a reward for getting that high, though.
As a result of the controls feeling finicky, I found that if you mistimed fighting the eyes you could end up in a loop of getting hit by them. Their timing was frustrating. Again, maybe just my lack of genre knowledge. The thing I saw as the biggest flaw was that I could simply walk passed all the enemies to reach the end of the game. my suggestion here would be to create a requirement of a certain number of enemies killed to open the temple. Maybe to keep the apocalypse a little safer, I don't know.
My last comment/concern is with the floating planes you seem to have by some surfaces. Are they supposed to exist, and if so, what are they?
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Sci-fi beat-em-up from the AIE Winter Game Jam 2020, theme "Connection"
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