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Kaid Brenen Sacander

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A member registered Jul 26, 2020 · View creator page →

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Welcome to the Monster Guts community!  If you're looking to expand your Monster Guts game, I and other third-party creators have made some fun content for the game, such as new monsters, weapons, and adventures. 

WWWP features a lot of them on her/their page here: https://dubdubpub.itch.io/

And here's where you can find all of my content (most of which is free!): https://arkhadtoa.itch.io/

Happy hunting!

Hey there, I just wanted to let you know that I've decided to finally move ahead with publishing one of the supplements I mentioned. Check it out here: https://arkhadtoa.itch.io/best-laid-plans

Thank you very much!  I'm glad I'm able to expand on the awesome system you made, and it's great that you are enjoying my stuff!

Sure!  I'm on Discord as Arkhadtoa (or maybe Arkhadtoa#0097, not sure since they recently changed how tags work).  

Thank you!  Posting a comment on one of these supplements gets my attention pretty quick, but if a different format works better for you, I can try to set something up. 

I'm so glad to hear this!  If you try any of them, I'd love to get any feedback about how they play outside of my own solo experiments.

Just wanted to let you know that Volume Four: Master Rank is now live!  Thank you for all your patience!

Just wanted to let you know that Volume Four: Master Rank is now live!  Thank you for all your patience!

Thank you very much!  It is very encouraging to know that people are enjoying my work.  Hopefully I'll be able to get the next volume out in the near-ish future.

Try loading the page again; I was still getting the new community copies loaded in :)

Sure, I'll add a few.  Let me know how it went for you!

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Thank you very much! I'm so glad that you are enjoying these. It really helps keep up my enthusiasm for continuing the project.

I am indeed working on other volumes (amid other projects)!  

Volume Four will be Master Rank, featuring some very dangerous monsters that can hold their own against Elder Dragons, such as Ahtal-Ka, Espinas, and Brachydios. It will also have rules adapting the slinger/clutch claw (World/Iceborne), wirebugs and switch skills (Rise/Sunbreak), and Hunter Arts (Generations Ultimate) to the Monster Guts rules set. 

After that, Volume Five will be the full roster of Elder Dragons from the mainline games (not including any variant forms, such as Risen Elder Dragons).

There may be some future volumes after that as well, depending on how much time and energy I can devote to the project.

I appreciate your patience as I work on these. I really love the MH franchise, and I want to make sure I get these monsters right in these supplements.

Ran this for my wife last week, and we had an absolute blast.  Her character is an elf warlock, and so was immediately kicked out of the town, and she sided with Sigwin pretty quickly.  It's such a great premise, and the tight layout with tons of inspirational tables made it so easy to run as a GM. Excellent work!

I ran Verana Keep for my wife this weekend, and we had an absolute blast!  Looking forward to running A Shadow Underground for her as well. Excellent work and premise!

I definitely understand! I've been in that spot plenty of times myself. I've added a few more community copies.

I had the same thought about the longevity of a Monster Guts game, which is why I developed Medara Village in the first place. If you haven't already, check out some of my other MG supplements to add more options for monsters and scenarios to your campaign! Most of them are free, too.

Let me know how your game goes! I'm always happy to try to answer any questions you might have.

I'm glad you had a good experience with it! 

If you played Escape from Charybdis Station, please comment below on how it went!

Hot dang, this sounds amazing! Definitely looking forward to seeing it!

I'm excited to make something that's Guided by Firelights!   

The idea of mine I like the most at the moment is that the player is an agent of an interstellar nation who has vital information to destroying an enemy superweapon. However, they get stuck in an ancient, massive space station that prevents FTL travel in the region, so they have to shut down all the dampeners to be able to escape and save their nation.   Sort of Star Wars meets Metroid, but with a bit of a Hyper-Light Drifter vibe.

Yes! In celebration of this Realm being featured on the Gila RPG Twitch stream this week, I will be adding more community copies today!

I quite enjoyed this game!  I really liked the spin on healing monsters instead of fighting them, and the accessible, quick gameplay.

Do you allow third-party expansions for this or any of your games?

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If you play Hunger of the Ghoul Queen, I'd love to hear how it went here in the comments!

As a side note, I also added my line art for the Hivespawn Sparksquirrel from page 5 as a preview on the main page.

Fantastic! Thank you!

Wonderful, thank you!  Is there a special "uses the Four Points SRD" logo you would like me to use for attribution? 
(such as the "Illuminated by Lumen" or "Carved from Brindlewood" logos for independent games that use those systems)

I stumbled across this jam far too late to get anything done in time, but I was wondering if you would still allow a game to be made using the Four Points SRD after the fact? 

I just discovered this jam, and Paranormal, Inc., and wanted to hop in!  I'm hoping that I'll be able to get my mystery done on time, but there's a good chance I can do it.  I'm really having to change up my usual mindset of coming up with a culprit/cause first, so that the players can come up with their own solutions, but I'm liking the creative freedom that allows in the roleplay! 

I'm still in the brainstorming phase, but I am planning on starting writing very soon.  I'll probably start by making up a cover page once I settle on an idea; that always inspires me to keep working when I start to lose focus.

Just following up on this; I have published this Monster Hunter supplement here: https://arkhadtoa.itch.io/threats-from-another-world-vol-1-prey-dromes

Thank you! If you, as the creator of the base game, would like preview copies of any of my supplements, just let me know!

If it would interest anyone, I just released an adventure module for MONSTER GUTS! You can find it here: https://arkhadtoa.itch.io/the-red-plague

Other projects are in the works as well, and should be published soon!

If it would at all interest you, I am in the late stages of producing a Monster Hunter supplement for MONSTER GUTS. It would adapt all the small monsters to fit the "Small Beast" role, as well as adapting any large monsters that grow from a smaller monster.  I'm hoping to be able to share it (for free, of course) in the next few weeks. 

Due to the massive size of just that content, it's going to be the first in a series that adapts all the monsters from the main MH series to MONSTER GUTS.  The first volume won't add wirebugs, slingers, or other things like that, but I'm hoping to add those later.

Absolutely! Thank you for your reply!

Hello again!  I had two more questions for you:

  1. At your table, how do you handle dice-rolling in social encounters outside of a Hunt (in the village, or wherever else that isn't part of fighting monsters)?
  2. Can you share any insights into the rules you had envisioned for fighting kaiju-sized monsters (like Godzilla or Zorah Magdaros), or are you saving those for a later release?

I know it's been a while, but I have been so inspired that this game has taken over my head space for over a month now. Just a couple days ago, I published a couple of supplements for it!  Let me know if you would like a preview copy of the first one!
https://arkhadtoa.itch.io/threats-from-the-hanover-wastes
https://arkhadtoa.itch.io/mg-stalkers

Thank you again for putting together such a great game!

I am so glad that it has been helpful for you! It makes me happy that you are finding use in it.

I was working on another supplement or two, but recently, Blackoath Games sold the rights for Seekers to Exalted Funeral, and I have been waiting to see if the Open Gaming License is still valid with EF. No word so far, so unfortunately, all my projects for Seekers are suspended until they give a definitive answer  :(

Wonderful! Thank you so much!

I'm glad it hasn't been too annoying!  I played this with my wife over the weekend, and she really enjoyed it too.  I really appreciate you taking the time to help answer my questions.

A few more rules questions came up during our recent play session; I hope I won't bother you if I keep asking. I have some idea of how they might work, but I like collaborating on finding answers. I'll ask them below:

  • How is Harm inflicted calculated for the War Bugle? Is it based off of current Melody (such as with Edge for other melee weapons), or does it have a fixed damage like ranged weapons, or something else?
  • If a special weapon move doesn't have a listed Harm, does it inflict Harm equal to the current Edge, like a regular attack, but with any modifiers listed in the text of the move? (for example, Greatsword's Whirlwind move)
  • When spending Edge to use a special move, is the cost deducted before or after the move occurs?  This question came up when my wife used the Charged Swing on a greatsword, but was confused by the wording; if it deals double the current Edge, then she would only deal 4 damage after spending 2 Edge to use the move, which would be equivalent to a normal swing at maximum Edge.
  • If you fill up a monster's Stun clock and it is stunned for its turn, do you skip the Tempo Change entirely, or just prevent any attacks it would have used?

Fantastic!  I have downloaded and tipped as much as I can afford at the moment (darn medical bills).  Thank you!

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This is excellent! I'm so excited about this game.  Here are a few more questions that popped up during play for me:

14. Are items scrounged during a Lull good in your inventory until you use them (even in a different hunt), or do they expire?  If they stay good, is there a limit to how much you can hold?

15. If a second monster appears during a Complication, do both monsters take a Tempo Change action? If so, is it possible (for really bad luck) for more and more large monsters to keep appearing?

16. In the case of multiple monsters, are there any guidelines on how they determine their target? Is their attention usually directed toward the first monster (like Turf Wars in MH World/Rise), do they team up on the scavengers, or is it random?

17. In the case of multiple large monsters, how long do the complication monsters stick around? A few rounds? The end of the Bout? The end of the Hunt?

18. If you are using the optional card-depicted range band rules, do the monster and scavengers all begin at Close distance to each other? If not, how is positioning determined?

19. How important is the direction the monster faces? In cases where the monster is facing one way, and all scavengers are behind it, does it ever automatically reposition to the nearest target, or does it have to wait for a Reposition move to swing around?

19. Does a scavenger's position in relation to the monster's facing limit what parts they can target?

20.  Can special weapon moves target a part specifically (if not explicitly stated), or do they hit the body?

21. Do you ever need to roll for special weapon moves?

22. If using the Vespine Spear or a weapon with the Aerial tag, and you are in the air in Close range to the monster, are you still affected by the monster's Close attacks?

23. If you are using the Maul, and strike a monster on the head for the Stun damage, does it also damage any parts on the monster's head (like, horns or things like that)?

24. On the character sheet, it shows that Companions can have tags; how are Companions affected by tags? Are there any limits to what tags can be applied to them?

25. On the character sheet, there is a section for Notches. Is this the number of hunts total the scavenger has survived, just the successful hunts, or something else? Do they have any benefit other than bragging rights?

26. Some monster attacks say that the scavenger is knocked down. Does this impose any kind of penalty on the scavenger? What is required to recover from being knocked down?

27. If a scavenger is reduced to 0 HP, are they out for the rest of the hunt? If not, is there a set number of times the party as a whole can be reduced to 0 HP, or a limit per scavenger?

28. Does Harm dealt to part damage also reduce the monster's body HP, or are they separate?

29. If the Harm dealt (either by scavengers or monsters) is reduced by half, do you round up or down?

30. Does directing your Companion to use a tool cost an action on your turn?

31. If using a weapon with an elemental tag, does that weapon deal Harm as well as clocks, or does it just fill the respective clock? 

32. If using a weapon with an elemental tag, does the amount of Harm you inflict equal the number of clock portions you fill, or does a successful hit only fill one clock portion?

33. When a scavenger is afflicted by a condition (burn, ice, bleed, etc.) how long does it last? Until the end of the Bout, a set number of turns, or other?

33. When harvesting tags at the end of the mission, if you harvest extra tags that can't immediately be applied to your weapon or armor, can they be saved and accumulated for later?

34. If you accumulate too many Blisters on a weapon to be able to use it, do you have to pick a different weapon entirely, or can you pick up a new weapon of the same type you were using before?  If the latter, and saving tags for later is possible, can those tags be applied immediately? 

35. If it seems like the group is going to fail the hunt, is there any way to retreat from the hunt without gaining a Blister? If so, are there any penalties for doing so?

36. If we want to produce third-party content for this amazing game, what rules should we follow? Is there an Open Gaming License or anything like that?

Wonderful! Thank you so much for doing this! I will add my new questions to the comments on the Devlog.