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Kaid Brenen Sacander

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A member registered Jul 26, 2020 · View creator page →

Creator of

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Thank you!  I love the HK art style, which was a big part of deciding to make a game trying to emulate it on the tabletop.

I'm glad you like it! If you ever run it, let me know how it goes!

I'm glad you liked it!

There wasn't a prize for the jam; it was more an open invitation to make third-party content for the game, much like many other TTRPG jams (or at least those I've been part of).

I've been careful to not include any official art, names, properties, etc. from the Hollow Knight games in any of my SHELL works, and have done my best to follow Team Cherry's guidance on fan works/merchandise from their FAQ. I've also been very open in all of the legal notices in SHELL that this is inspired by their work, and encourage everyone to go buy their video games, because this TTRPG wouldn't exist if it wasn't for them. 

Still, if I ever get any indication that Team Cherry is not happy with what I'm doing, I'll either make SHELL completely free or take it down entirely.  Same if I ever heard that Spencer Campbell didn't like that I made a hack of his game RUNESHELL has always been a labor of love that tried to emulate the video games I enjoy in a tabletop RPG format with rules I thought would fit the HK gameplay very well.

It's a bit disheartening, but understandable.  I'm a pretty small-time creator, and only really advertised through BlueSky posts, so it stands to reason that it didn't get a lot of traction. I just don't really have the energy or focus to try to be more aggressive 

There were a couple of posts in the jam topics with great ideas, though. I'm hoping they still end up making the projects they were working on, because I'd love to see them.  I can't think of a greater honor any TTRPG can receive than enthusiastic fans making their own content for it.

I also wanted to drop a bit of a teaser for what I'm working on! It should be a lot of fun with a ton of replayability.

We're coming down the home stretch for the SHELL TTRPG Jam!  As of writing this, there are six days left in the jam.

How's everyone doing?

What's everyone working on?

Does anyone need more time to finish up their entries?

Any questions I can help answer?

I think that's a really fun idea!  Running into them might be a way you could get Lore, maybe buy items, perhaps replenish your Shell-Specific Currency, or another fun way to interact with the mechanics. I look forward to seeing what you come up with, and would be very excited to help brainstorm! 

I don't want the price of SHELL to be a barrier for anyone who wants to make stuff for it, so I've added a few more Community Copies. Please feel free to take one!

If you have any troubles parsing the gameplay loop, Spencer Campbell made a bunch of great videos explaining the way RUNE works, and SHELL is very close to that gameplay loop, so they could be a good resource:

Hello everyone!  

We're down to less than a month left in the SHELL TTRPG Jam, and I wanted to check in to see how everyone's doing.

Any fun ideas you're working on? Does anyone need more time to finish up their submissions? Any questions about SHELL I can help answer?

I'd love to hear it!

Just added a few more community copies; hopefully you can grab one! If you like it, let me know how your game went and leave a review. If it sparks some ideas of your own, consider joining the SHELL TTRPG Jam to share it!

I just added a few more; hopefully you can snag one!

Oh, well you're in luck! I just added some Community Copies this morning, so feel free to grab one. 

I'm very tempted to ask to see it, but if it's a spoiler, then maybe not.  Whatever it is, I'm sure it will be amazing!

Incredible! I love the way you've done the crystals, rocks, shadows, and the movement of the cloth!

Holy smokes, that is incredible! I love the chiaroscuro amid the deep blues, and the action of the posing!

Yep! Just added a few. If you like it, leave a review and let me know how your game went! 

These ideas all made me VERY excited!  

I toyed around with some ideas for travel challenges in the core rules, but didn't want to bloat the rulebook too much. I'd love to see your take on the idea! That, and the idea of social resolution to conflict is also really cool! 

8 new shells also sound amazing! 

You know, some people from the RUNE community translated the original RUNE rules into a bunch of different languages; I bet that there might be someone out there willing to help make a French version of SHELL, or to help translate your realm to English! The Gila RPGs Discord server is a treasure trove of helpful people and information.

Ah, this looks so good! I love those little details!

That sounds amazing! An 11-Region Realm would be so many hours of entertainment!  Let me know if you need me to extend the Jam to give you more time, because I want to see this!

Yep! Just added a few! All I ask in exchange is that if you like it, leave a review and let me know how your game went!

Welcome to the SHELL TTRPG Jam! 

This jam is the chance for any ttrpg creator to make something for use in the SHELL ttrpg! You might consider making:

  • A Realm for Nomads to explore, made up of two or more Regions
  • New Shells, ancestries that are also the source of the Nomad's ability to resurrect after being slain
  • New Equipment, including Weapons, Gear, Talismans, or Masks with which to equip your Nomad
  • New Enemies, Unique Enemies, or Titans to battle
  • Optional rules for adding new twists to SHELL gameplay
  • And any other ideas that might expand or supplement the game!

Make sure to follow the rules listed on the Jam page for your submissions. 

Since SHELL is built on the bones of RUNE, you can find a lot of great advice for making content in the RUNE Creator Kit, found here: https://gilarpgs.itch.io/rune-creator-kit.  That's also where you will find the "Carved by RUNE" logo that you'll need to include in your submission.

If you have any questions, feel free to either comment on this post or create a new topic in this Community tab and I'll respond as soon as I can! 

Thank you so much!

Thank you so much! I'm so glad you like it! Let me know how it goes when you play it, and if anything needs adjusting.

In the future, I may consider adapting it to another format. At the moment, though, my time, energy, and ADHD focus are pulled in other directions. However, if I do revisit this adventure in the near future, are there any other formats in particular you were hoping for?

I can't believe that I missed him the first time around; I'm glad that I've corrected that so his fans can enjoy fighting him!
Happy hunting!

Thank you so much for your kind words! Knowing that people are enjoying the content I make helps keep my silly ADHD brain motivated to keep making them :)

With how robust the second edition rules are, it might take a while to get back to what I accomplished with the first edition, but I'll get there!

Thank you so much for the shoutout, and thanks for hosting the Epic Dragon Jam!

This looks awesome!  I'm sure my usual group will be very interested in it, what with all the Silksong hype at the moment. 

Just one question, though: I noticed that all of the different species' stats all added up to a total of 6, except for the Mantis, which only adds up to a total of 5. Was this intentional, or an oversight?  I'm mostly curious about the design intent.

Yes! It's a supplement for the Heroes of Cerulea TTRPG, which has a very pixel-art Legend of Zelda style.  Thank you for featuring it!

Thank you for these amazing icons! I used some of them in my latest game jam submission: 
https://arkhadtoa.itch.io/zalathrags-sky-isle

Thank you so much! I'm glad you enjoyed it

I'm so glad that you're enjoying my supplements!   It is such an evocative game with such great potential for stories.  If you end up running Best Laid Plans, let me know how it went for your character!

I do have some solid ideas for one more supplement, yes!  It may be a while before I can get it done, but I am working on it. Thank you for your interest! It's really a huge motivation to keep going, knowing that people are enjoying my work. 

If you have any questions about the module, or want to share how it went for you, please don't hesitate to reach out!

I'm always happy to add more for those who can't afford it at the moment! I'm just happy that folks are interested in my work. I've just added a few more community copies. Let me know how it goes for you!

I'm always happy to add more for those who can't afford it at the moment! I'm just happy that folks are interested in my work. I've just added a few more community copies. Let me know how it goes for you!

Thank you so much!

Of course! I definitely understand things being tight; I've been there plenty of times myself.  I've added some more community copies. I hope you enjoy it! I'd love to hear any fun stories that come from using my content.

Good catch!  Thank you for pointing this out.  I'll be updating the file shortly. Please let me know if you spot anything else that may have slipped by me!

This is so exciting!