thanks! No just the 4 types in this version. The build I have on now has a range of anti-particles to mess with as well, but that'll be uploaded after the jame voting finishes.
Arkasaur
Creator of
Recent community posts
Thanks for playing the game! We're working on updating the relic feedback just as you suggest. Adding a targeting reticle that pops up with the name of the object, and some audio feedback when it is picked up. Sound generally is on our list to fix up, and we'll be getting a sound-designers input for some fixes once the voting window is finished.
Glad to hear the response to the 2D effects! We really wanted to capture Coarsecurve's amazing art-style in the game, and they do some great character work. We'll be fully animating them to have walking cycles and some visual variations.
The pixel art style is neat, and the sound effects make the arrows and the "fire up" feel cool.
I didn't get past the 2nd level because the game sometimes crashes with this error in the console. "Unhandled Exception - Uncaught TypeError: Failed to set the 'value' property on 'AudioParam': The provided float value is non-finite."








