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ArkanyaGames

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A member registered Sep 08, 2015 · View creator page →

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Thank you so much for your support!

Amazing tool, streamlined my workflow amazingly. If I could make one suggestion, would it be possible to add a way for secondary textures to be imported, for things like normal maps? Perhaps by naming aseprite layers a certain way?

You know, its the strangest thing. I made a custom importer but had literally no code in the importer. But when I changed the tmx files to use the (empty) custom importer, they all changed over to the sprite-lit-default for whatever reason. I can't explain it but as long as it continues working I'm content with it!

I'm running into the same issue as Christopher, but I cannot fix it manually as he did because ST2U resets all of my materials back to default every time I reload Unity. I'm attempting to set up a custom importer as you suggested, but so far as I can tell, tilemap renderers cannot be found via getcomponent. How would you suggest changing the material of each tilemap renderer? Or even just a way to make ST2U stop changing my materials would be very helpful! Thanks!