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ArionWay

56
Posts
1
Topics
5
Followers
9
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A member registered Jun 08, 2021

Recent community posts

ohh i was wondering why i dont encounter the shop. i was unlocking the full map and lost a buch of times, but never to roaches. maybe change the encounter to any h event?

i was missing time to make differnt shops. so everyone with a shop have the same selection.(just copy past)

I'd like to take this opportunity to share a few thoughts about the current situation. Personally, I haven’t released a game of my own yet, mainly due to limited experience in areas like animation, sound design, and dialogue. I joined this project—just like several others before it—to lend a hand and contribute where I could.

Working with Unreal Engine has been both a fascinating and, at times, a challenging experience. For now, I’ll be stepping back from this project, as I’m currently taking part in my very first game jam (wish me luck!). After that, I’ll likely return to working on a project with Team Quimbly.

That said, if anyone is interested in taking over tasks such as modeling, animation, or even cutscenes, we could definitely consider reviving the project at a later stage.

In any case, MaxHeight and I have both spent countless sleepless nights and weekends trying to bring you an improved and enjoyable gaming experience. Even though much of it remains in an experimental stage, we truly hope you’ll have fun exploring what we’ve created!

How do you increase capacity? I tried giving only water for several days to avoid gaining weight too quickly, but the capacity mostly didn't change...

i woud happaly wishlist it on steam, but sadly i cant see mature games on steam becas of my country. but i wish u the best for u game! the demo was realy fun to play!

good to see u Fixed GUI being off by 1 cell. that was trouble me always a bit. good work!

i woud like to have some quest, to send u to the different regions of the map.

Ahhh wait so i need to clear it in the real world so i can open it in the dream world?! I was to fokus on solving the puzzels so i kind ignore the dialog option first and wanted to do them last. so ther is no way to get a scont paint to use it with the brush when i understand it right.
For the take over to the real world i think u need to swap with the mirrows in the manor.

Thx for lot of the answers! And yes, with color i mean the paintted chestand i did know about the key, but i did not find a clue how to make paint itself. i know u can combine some random stuff with painted wood so is it just a guessing and find out how to make it? Also u say ther is a way to make paint in the basement of the manor?! 
And finaly can u tell me more about 7? If the hint is in entry 11 i just dont get it and woud be realy thankfull about a another clue. 

First: Thx u for the game and your Work!

I've played through the latest version of the game as far as I can and looked for information about what else is possible. Since I haven't found anything concrete, I started this post.

WARNING! SPOILER!

Thanks for the post about the story options, which largely clarified the story. One question remains. When exactly can I always visit the Dream Hub? Is it random? And what about those decisions that sometimes appear where you can unlock(?) Top or Bottom?

Current endgame:

The most I've found out I can do is open the Magic Chest in the subworld in the Forest. On the way there, the following things are still open:

1. Where do I get color for the Color Chest?

2. What about the crystals from the Ice subworld in the Forest?

3. What is the Crystal Key from the same subworld for? 4. Can I interact with the contents of the Magic Chest somewhere, or can I just use it as is?

5. Are the slugs in the basement of the Mension good for anything?

6. Should the terminal actions in Zeta do something I just haven't found, or are they just for the atmosphere?

7. Is Hydra really random, or is there a trick?

(I've read the entry so many times, but I haven't been able to figure out anything concrete.)

8. What is the current "endgame"?

Thanks in advance, and feel free to discuss other more advanced topics here.

heyhey, i played the first game and noticed that now in the second game the animations are nearly always with the max stage of the characters. will ther be a change that we can train or upgrade ower pawns first befor seeing the max stage animation? missing this compare to the first game.

For example, I never met my neighbor on a new run, and Kris was never on my list of acquaintances. In fact, some dialogue options loop and don't feel like they should be repeated in a conversation.

can u maybe look over the events flags? some meeting dont appear anymore and all in all its a bit over the place. also i always get a error becas of the cooking game, somthing looping?

reducing the grind?! i like it!!!

also i found a bug with the cooking minigame: when u klick to stop it will jump a bit afterwards. so its possible to klick in the green field, but it can go outside and u fail.

nice to see u working on it! i woud also to like if u more offen lay open how stuff works, becast the hiking date ending looks like totaly random to me. not shure when i did somthing right or wrong.

any chance u can fix the naminig error in the images? woud like to play it on pc, but i cant get over the first meeting... :(

Heyhey, do u except still some programmer to help out with to project? i realy woud like to help and make this a good game to enjoy.^^

i think a reset button woud be nice.

wher can i use the red and yellow orbs in the lab?

Oh nice the first Quest. Cant wait to test it out. :D

No way! He is back!!!

THE ONE PIECE

i woud like to dive deep into the game, but befor i was thinking if the will be a update in the next days maybe?

yes, u can serch for the same name

Heyhey, i try your funny game and i realy like it. is ther a way i can help you with the development? im quite expirence in unity and can maybe help solve problems or develop some gamplay parts.

ther is a bug if u eqip a new item wher a item is already the other disaper. also mabe make it that u can figth the first insekts? it was nearly inpossible without a weapon to kill them and even with a weapon ther pretty hard to fight becas of how many ther are. it woud be maybe ok if u keep loot per enemy u kill but fighting 3 or more dogs and even not get every time at least one leather is crule man. 
but i need to say the ui animation are clean! good work on this.

heyhey, i searchig for a development group i can work with and want to ask if u can need someone for gamedesing/programming? even if not keep your head up and i look forward to next updat of your development^^

Unreal is a pretty advanced game engine. i maybe recomend to switch to unity. i liked your old games and woud happenly help you with the development if u have truble. im experence with developing in team and are specialise in programming.

Heyhey, can u sometime use a programmer to help you with the development? i alrady have some expirence working with others on projects.

is ther a way to help you with the development? i done some work for other partys bevor and if i say so, quite good in programming.

looks like u mixed up rear enter and exit animation and i also get aways a crash if i try to change the generator...

can u somtimes need help with the programming of your games? i loved your first ones even if they wher a bit grindy, but the newest one have quite some bugs and a not clear how to play... i think your games have a lot of potential, so i woud like to help developing it(or only go bug hunt a bit). :)

how about make a demo so people now waht they are buying?

realy interesting game. do u somtimes search for more member to building your games?

how is it to keep a old build as demo, so new peopel cann see waht this game is about? if they like it u can be shure they buy the newest version from u.

realy interesting game. do u somtimes search for more member to building your games?

(2 edits)

nice update! btw, do u sometimes search for people helping developing your game? i woud realy like to worke of this kind of game. :D