After the story, there is only... one quest that can be taken from Boudica? That's all?
Or am I doing something wrong.
Regarding point 3, at the moment only part of the map is completely visible (if I’m not mistaken, 5*5 or 7*7). But sometimes it’s difficult to remember where the door to which you need a key is and constantly poking into corners is not very good. I would like it to be possible at any time to see the entire path (all places) where the player has been (within the current dungeon). Want... as in most games: I pressed, conditionally, the M key and opened the entire map to view open paths. Closed paths (aka untraveled paths) can be kept behind the “fog of war”.
As for dating, I still don’t understand it a little.
For example, let's take an individual character. Fuuna Kitano, shy character.
I upgraded her friendship to the maximum value and her happiness to 98/100. I call her on a date to the park, and there chose:
1. Flower garden, stay a little longer
2. Quiet lake, second option
And in the end I can't choose a kiss. Through the save-and-load experience, I discovered that I can:
1. Give her a gift
2. Hug her
But I can not:
1. Kiss
2. Touch
I also can’t invite her to my home.
What should I do, please tell me. I will be very grateful
I don't understand some things:
1. How to work in the game? I got a job on the beach and... what next? What should I do?
2. How to bring non-quest characters to bed? For example, a character with the personality "Shy" - what should I do with her?
I would like the following to be added:
1. Training in relationships with non-quest characters
2. On-the-job training
3. View the ENTIRE PATH COMPLETED in the dungeon
4. Training in crafting
5. Training in cooking.
The game has a great future if it continues to develop. Thanks for your hard work!