Actually looks like this can be fixed by disabling the "optimizations for windowed games" as was recommended in the other post: https://itch.io/t/4513801/large-frame-jitter-while-having-a-very-small-extra-win...
Would be interested if this can work out of the box, but disabling that setting is sufficient to unblock me for development.
ArendPeter
Recent community posts
Thanks for your help on my previous post, that got me to the next step.
Is there anyway to get WinWin working with game maker's UI layers?
I almost got it working with layer_script_begin and layer_script_end, but there's a flickering effect that I'm not sure how to resolve.
layer_script_begin("UILayer_1", function(){
winwin_draw_begin(window);
})
layer_script_end("UILayer_1", function(){
winwin_draw_end();
})
Here's a sample of the project if that's helpful: https://drive.google.com/file/d/1zlmBqwz1MG9vMRKiAKDRCZlkEv-HzaMv/view?usp=shari...
I think once the flickering is fixed it'll be pretty easy to get my ui elements working with the winwin mouse functions.
I get the following compile error when trying to use winwin on my personal project, then I got the same one when running the demo project.
> Script: winwin_keyboard_set_string at line 1 : Fatal Error while compiling - bailing details below
I'm on the latest game maker version ( IDE: 2024.13.1.193, Runtime: 2024.13.1.242 )
Thank you for making this tool by the way! I'm looking forward to playing with it.
Hi, just downloaded GMEdit and I'm excited to incorporate this in my workflow (particularly the vim feature)
My biggest confusion so far is figuring out how to run the game? Is this supported? and if not is the intention to keep the Game Maker Studio window running along side GMEdit? (I'm new to using external code editors w/ Game Maker, so maybe this is a naïve question)
If you wanted to add this maybe you could leverage the game maker rubber project https://www.npmjs.com/package/gamemaker-rubber