To tell you the truth, I in fact already have a full set of characters on my dashboard that I chose not to release in late March.
It's a pack of characters with hairstyle, outfits and hats in a victorian style, but the 16x16 pixel resolution makes items look too similar. I'm afraid that a bowler, top and cowboy hat would look too alike, and don't want to charge people 7$ for items that looks too similar so I took out the pack from my market as I'm thinking of a solution.
I understand people need characters for their game and I need to fix this fast.
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Thank you for the compliment! I'm a RPG Maker user myself so this is why I craft and setuf my packs for this engine because this is what I know the best.
By the way, this asset pack, aside of San Francisco and Graveyard were a user request, so feel free to ask for a theme if you like. I can't wait to see your project ^^
Hello Booom! I'm glad you like this tileset ^^
Well, all I do is resize the 16x16 assets 3 times to fit a 48x48 resolution. Both folder's content looks exactly the same in my case.
Each resolution has its own charm, I'd say it's easier to scale up a 16x16 asset to 48x48 or 32x32, but it's not the case in the other way around. On the other hand, 32x32 is the resolution used by the most different RM versions, tho it's important to keep in mind that each RM version manages assets differently .
Good luck in your projects, and thank you for following! :D