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ardenb3D

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A member registered Sep 03, 2019 · View creator page →

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Wow, this has come really far from when we saw it last in class! The world definitely feels a lot more inhabited now, the sky box and water aspects made a huge difference in particular. It definitely makes you want to go explore and see what all you can find. I noticed there were a couple things here and there lacking collision though, like one of the bridges over the water.

Your game has definitely evolved from when we first played it in class! It definitely has the atmosphere I believe you're going for - you feel very small and awed by the environment around you as you play. However, I was a bit confused about what I was supposed to be doing in this level, and a fair few objects lacked collision. I think making the way you're supposed to be going a bit more apparent would be a big plus.

Your game has really come far! Aesthetics wise, its definitely developing the vibe I think your going for - you really do feel like you are underwater, and the subtle animations add a lot. I think trying to implement some way of explaining the controls when the game opens up would be a bit helpful, because I died a few times before realizing I could look up the controls from the pause menu. The world also feels a bit empty, but I imagine that's going to change in the future. I'm excited to see where this goes!