I actually wanted to do this (optimise with AI help) plus adding GL backend for upcoming Pistorm 3D driver.
Arcziii
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I'm glad to hear that you like my ports. :)
To compile a game source code you need a C/C++ compiler https://franke.ms/Downloads.wiki
Thank you. Please try this one http://netsurf.baderman.net/W1peout.lha and let me know.
Games you mentioned have software rendering. Wipeout needs hardware rendering which is not yet implemented in Pistorm, but partial work has been done by paraj and his warp3d.library. Seems like Pistorm32lite uses Pi3 so you can use it. It is much faster than Wazp. I will upload it here late today l, you can also ask for it on Pistorm official channel on discord.
Edit: Found your earlier post. You have CM4 so only wazp3d. Try with these params
wipegame -fullscreen 640 360 24000 16
Thanks, I have already ported Red Alert: https://artishq.wordpress.com/2023/05/07/vanilla-conquer-red-alert/



