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Arcstone Games

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A member registered 52 days ago · View creator page →

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Thanks for reaching out, DanielLC!

I'm actively working on game balance right now. Soon, I'll be adding new upgrades to the Arsenal to give the pilot significantly more power in the later phases of the game.

If you have any specific suggestions or things you'd love to see in future updates, let me know! I'd be glad to take your ideas into consideration.

Thanks again for the feedback, DanielLC! I've just updated the game and addressed both of your suggestions:

  • Controls: Added a reroll button (press R) and a skip button (press Q).
  • Balance: Adjusted the HP and scaling for both mooks and bosses, so basic enemies should feel less tanky and bosses should pose a proper threat.

The new build is live, so you can try it out right now. Let me know how it feels!

Thanks so much for the detailed report, DanielLC — this is exactly the kind of feedback that helps.

Both issues are fixed in the next build:

  • Escape now takes you back to the menu. Press it once to pause, again to return to the menu (it also backs out of the settings screen). 
  • Your shards are now saved during the run — automatically every ~20 seconds, and again whenever you close or switch away from the tab. So even if you quit in the middle, you keep everything you earned.

On being "basically unkillable": that's a known issue I've been reworking — enemy damage (not just HP) now scales with an adaptive difficulty clock, so late-game runs should stay dangerous instead of turning you immortal. Would love to hear how it feels once the update is live. Thanks for playing! 🚀