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Arcstone Games

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A member registered 29 days ago · View creator page →

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Thanks again for the feedback, DanielLC! I've just updated the game and addressed both of your suggestions:

  • Controls: Added a reroll button (press R) and a skip button (press Q).
  • Balance: Adjusted the HP and scaling for both mooks and bosses, so basic enemies should feel less tanky and bosses should pose a proper threat.

The new build is live, so you can try it out right now. Let me know how it feels!

Thanks so much for the detailed report, DanielLC — this is exactly the kind of feedback that helps.

Both issues are fixed in the next build:

  • Escape now takes you back to the menu. Press it once to pause, again to return to the menu (it also backs out of the settings screen). 
  • Your shards are now saved during the run — automatically every ~20 seconds, and again whenever you close or switch away from the tab. So even if you quit in the middle, you keep everything you earned.

On being "basically unkillable": that's a known issue I've been reworking — enemy damage (not just HP) now scales with an adaptive difficulty clock, so late-game runs should stay dangerous instead of turning you immortal. Would love to hear how it feels once the update is live. Thanks for playing! 🚀