to reiterate the first question, if you were forced to run a magewroth tournament, what ruleset would you implement so that the spirit of the game was preserved. by tournament i mean bracketed competition in magewroth with the competition being in storytelling and dice rolling capabilities.
second, what about temporary boosts for wands and cups if you store them, preventing up to 2d6 damage, and a temporary +3 dice to a roll respectively?