Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arcimist

1
Posts
1
Following
A member registered Jul 24, 2025

Recent community posts

(3 edits)

Other people might have mentioned these suggestions, but I'll also have a go just in case

Suggestion 1:
The auto mining needs to be buffed up on the amount of prisoners that get sent to mine from jail. Can be a separate upgrade or scaling with the maximum mine capacity. More prisoners sent to mine per ticks can also cost more heat?
Suggestion 2:
More pit upgrades please, add some smaller ones for the resources maybe? Small boost to blood/grease/dark glass?
Suggestion 3:
Ash upgrades. The ash we collect is under utilized, maybe you could add some small upgrades that we can spend our ash on?
Suggestion 4:
Transcendence feature. When you kill all the humans, maybe we could create some sort of warpdrive or time machine to take us to another planet with higher population scaling and introduce a transcendence resource and power uprgades to make the next planet to go faster? This would be for when the game is polished at the first planet
Suggestion 5:
Tweak the scaling of the existing pit upgrades and regular upgrades. The increase in power from scaling on the different upgrades feel abit off and might need some buffing. I haven't gotten super far yet (18M kills~), but it feels like I'm already hitting a hard wall with no new upgrades or better scaling in sight.
Suggestion 6:
Technology research. You could add like a research centre or something that uses obsolete heat to progress on experiments that yield technologies which gives buffs like sharper guillotines or highly concentrated lightning or multipliers to people capture amount

I really like the concept of the game, the graphics and the UI. Great work so far and I'm stoked to see where this game can go