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Arcadoko

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A member registered Mar 21, 2024 · View creator page →

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Recent community posts

Wow, thank you so much, that really means a lot to hear!

I’m really glad the wall climbing felt smooth and frustration free. That’s one of those mechanics that took a lot of iteration, so your comment genuinely made my day. And you’re totally right about the blur, using it as a power up indicator instead of a constant effect is exactly the direction I’ll go. I’ll also look into adding an accessibility toggle for those who are sensitive to visual effects.

The feedback about knockback and invincibility is spot on too. I’ve already started tweaking the invincibility duration so you get a bit more breathing room, especially in hectic sections like the one you described.

Thanks again for taking the time to play, test, and write such thoughtful feedback. Comments like this really help shape the game in the best way possible. Hope you’ll check back in when the next update is live!

Thanks so much for playing and leaving a comment! It really means a lot! Glad you’re enjoying the wall grab. Shooting from ladders is a great call, I’ll add that to the list.

About the blur, what if there was an option to turn it on or off , but if it's on, it only shows up when you have something like a speed buff?

I hear you on the knockback. I’m thinking of tweaking the invincibility time after getting hit so you’ve got a bit more time to get out of danger. Think that’d help?

I've made some small tweaks and fixed the bug—Wall Grab is now properly unlocked at the third terminal! Everything should be working as intended now. It’s still a short slice of content, but I think it's a fun little experience to try out. Let me know what you think!

Thank you so much for taking the time to test the game and leave feedback!

This was just a quick test upload to check the web build, so the wall grab upgrade wasn’t applied yet—my mistake there. I really appreciate you catching that, as well as the issue with the instruction popup rendering behind the instructor.

I'll be uploading a new build next week with all of this fixed and properly implemented. I wasn’t expecting anyone to try it out this early, so your comment truly means a lot. Thanks again!