Wow, thank you so much, that really means a lot to hear!
I’m really glad the wall climbing felt smooth and frustration free. That’s one of those mechanics that took a lot of iteration, so your comment genuinely made my day. And you’re totally right about the blur, using it as a power up indicator instead of a constant effect is exactly the direction I’ll go. I’ll also look into adding an accessibility toggle for those who are sensitive to visual effects.
The feedback about knockback and invincibility is spot on too. I’ve already started tweaking the invincibility duration so you get a bit more breathing room, especially in hectic sections like the one you described.
Thanks again for taking the time to play, test, and write such thoughtful feedback. Comments like this really help shape the game in the best way possible. Hope you’ll check back in when the next update is live!




