Lovesense fleshlight model when?
A6
Recent community posts
Does this support skills activating common events? I'm trying to proc a follow up attack to a skill that determines hit chance before rolling damage.
I have the skill set to roll attack, update v1, then 'dice attack' will inflict that much damage to the target. I'm going to expand on it once I get the damage to actually go through. Armor class, resistances, immunities, bonuses, etc.
Sounds great! Though I did end up figuring out what I did wrong and it's such an obvious mistake.
Enemies walking to the right and not attacking :: Make sure character sheet has attacks in their attack list, not just in the TBS settings. On that note, 10 in every stat is NOT going to show up well in damage displays, giving the impression of 0 damage.
Omni not advancing turns :: Make sure Omni is set to turns otherwise default character agility will give multiple turns over freshly created enemies. Scene Setup>Default Battle Turn Mode>Turn/Active (putting this here for others)
And a third issue I had was with self switch A not advancing at the end of combat. I had typed the comment to read <selfSwitchOn=A> It should be <selfSwitchOn:A>
These are all really obvious once I started cross referencing with the demo. But if you get someone with these issues in the future, here it is. Thank you for your time, I really appreciate it.
I got turns to work normally, but enemies continue to run to the right. I pulled the enemy file from the demo, which works flawlessly, and the enemy in my own file will run to the right without attacking as well. Continuing to try and figure it out.
EDIT: It works now, but I have no idea what I changed because I was messing with a lot of settings at once.
Hello, I'm working on a D&D inspired system with a side menu to display the character, equipment and spells. I've managed to create a player X offset of -4 for the general map, but the map during combat sequences refocuses the center for the duration of the fight. Is there something I can do to prevent the camera focus from going to center instead of my defined offset?
This is all I have for my general camera offset,
(() => {
const _Game_Player_centerX = Game_Player.prototype.centerX;
Game_Player.prototype.centerX = function() {
return _Game_Player_centerX.call(this) - 4;
};
})();