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arcadenest_games

37
Posts
A member registered Dec 16, 2024

Creator of

Recent community posts

you made a beat maker app in win3.1. also added a game mode in it. you are crazy

Great idea for a game. I loved it

i am sorry, i uploaded a broken build

needs sound effects and some kind  indicator to see how our shot will work.
music is nice, i could relax and play without thinking much.


awesome game loop. i liked sound playing with the timer. it is like a beat making machine.

definitely needs more content. 

very similar to my game idea. but your execution is much better. i wanted to at katamari merge too. i ran out of time and had to submit a buggy version. oh well. nice job

thank you man. i am a space asteroid nerd.

time is tight. i never could make it back to open the door.

nice game tho

time is tight. i never could make it back to open the door.
nice game tho

first a bug report
stuck during tutorial, never was able to pickup the last corpse. there isn't a reset button. i think this was because a corpse spawned near the tower.

art was good, walk animation is funny
game was chaotic, i never was able to which powerup i picked up or activated.
i think main issue is walking around, i could not focus on important stuff.

maybe this game would work better if it was clicker instead.

also i dont think it fits the gamejams theme.


cars are not environmently friendly and my pastselves we jerk. i had quite fun. nice game

at first i was escaping from the clocks, thinking it will hurt me. after i got it, it became fun. puzzle's have good progression

i am so sad that i basically uploaded a broken build for the jam. thank you for playing my game

thank you. i botched the grapping hook code at the last minute while fixing a bug, sorry.

great art, and controls are very megaman. divekick is satisfactory. 

needs music and sounds. and how do i kill the dragon. in volfeid you grow the edges, and trap them.
has a better grappling hook than my game.

so many bugs i couldnt fix in time. sorry.
thank you for playing

loved the music. it made me play it by itself. movement mechanics are nice too.
but i did not get how  movement is related to music. jumps werent timed to beats, or did they?

i hate bob. because it is me.

awesome puzzle game. tutorial levels are perfect to teach the game. portraits are fitting too.text was blurry for me, i couldnt read most. but figured it out thanks to great tutorial

i took some time for me to understand i am actually shooting myself in the back. i enjoyed it, quite dense for my taste.

- Music does not fit, game is already very dense. an upbeat music distracted me.

-in bullethells you usually hold attack always. in that sense it was a great paradigm shift.

All points i agree with. I planned to have collectables but jam limitations. an hook aim is very unforgiving.
I did lots of optimizations like a day worth. but GDScript is not a very fast language too loop over a million objects. I want to do Spatial Hashing to speed it up, not a feasible to thing to do in a 4 days. PC version plays much better than web version tho.

I hope you enjoyed it. i will update it after the jam is over.

thank you. i will balance it a little more after the jam ends

make the background parallax. we dont know if we are moving or trying to jump the car on the lines. 🕹


it took me long time to understand baloons are cutting the lines. also keyboard diagobal controls are bad. needs analong controls. i finished both levels, but my fingers ache. music is awesome, did you make it?

here are some ideas

-paint brush ui is useless, never looked at it. it dont know what it is for

-levels only have baloons, add some other stuff like barriers, jump pads etc

- make levels big and explorable. all skate games have secrets and discoverable stuff to make them exiting

it was hard to get what it was about at first. but i got it finally. i love the art and atmospheric music. we both made games about orbits and slingshots, but results are so much different. good luck

loved the art. very hard to master the mechanics. i loved my time with it tho

record 130 seconds. i felt like an intern

i made some sick drum beats. but did not get how to progress in the game. 

I love atmosphere. Music is too loud and repetitive, it took me out of it. 

I agree balancing is little off. I implemented some LOD based on distance but ofcourse a good enough approach was not good here.
Thank you for playing

(1 edit)

Please report any bugs here! I can fix them after the jam ends. Thank you for playing my game.

(1 edit)

very lovely game. quite feature rich.
biggest down side for was: too much reading. big pixel font worsens it
second downside: screen shake was too much.

third: frog is floaty. has too much momentum. was not fun for me to control

i hope you like it :)

Hit me on instagram @arcadenest_games