Usually jumping tends to get you unstuck, but I do agree that at smaller sizes the code that checks if you're airborne or not is a bit overzealous with thinking you're 'airborne'. I'll adjust it further.
Aravix
Creator of
Recent community posts
Thank you for checking it out! :)
There is a popup window by the table you start on. I do realize that while it might be 'cute' to have it in-universe like that it's not ideal when you need to actually map the controls. I will make sure to make the controls more obvious, perhaps by adding it on Itch or on the main menu. Or both.
Hiya! As the title states I'm a programmer. I have a decent amount of experience in multiple areas. When it comes to gamedev, I tend to go with Godot Engine, but I'm not limited to this. I've done plenty of things with Rust, C#, C++, TypeScript, Python... you name it. Some with existing frameworks and others alone.
I'm not a visual person... I am very much a programmer. So while I can do basic 3D modelling with Blender and some basic placeholder stuff, I'm not what you would call... great at it. So unless you want "programmer art"... I'm here to make everyone's work shine! Am down with any kind of game, really. :) I love creating stuff.
If you'd like to talk you can easily contact me on Discord: aravikusu . But I'll also check this place. Willing to show pictures and videos of other projects I haven't made public if wanted. :)
And here are some links...
My website which needs to be updated: https://aravix.dev/
My github if you want to look at code for some reason: https://github.com/aravikusu
And a game I worked on for the PirateSoftware gamejam this summer: https://aravikusu.itch.io/devouring-shadows

