I like the replayability of the game and the different choices that you can make. If I were to suggest anything it would probably be to add a visible happiness counter, but other than that it was a fun experience.
ARandomRat
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Very interesting story. I'm hoping you release the second part I want to know what happens. The writing is excellent I could picture the narrative while I'm playing which should be the goal for any text-based game. The music also adds onto the narrative in an interesting way because I found myself reading the text in a similar tone as the music. All-in-all amazing experience.
I love the thought of a text-based horror exploration game. The lack of visuals but detailed description allows the player to picture their own environment and make it scary/eerie for themselves. The hidden timer was also a nice touch, but might seem a little too quick especially if you intend to expand the game.
First off, I love the art style. Second off this game reminds me a lot of the Papa’s games on CoolMathGames. I like how the choices you make actually affect what your final drink looks like. I’m wondering how you pulled that off? If you drew each individual drink or had separate images layer on top of each other?
I love apocalypse style games and even right now watching The Last of Us, or even playing the game, affects the choices I made. I tried being more careful because you don’t know what’s out there or what type of apocalypse we’re in. Is it like World War Z, Walking Dead, 28 Days Later? You might think that all apocalypses are the same but they aren’t.
The interrogation definitely reminded me of the interrogation scene from Detroit Becomes Human. I liked how the player not only has the choice to question but also has the choice to arrest Ivan even though he didn’t commit the crime. I like when games give these types of choices to the player, allowing them to get stuff wrong. It adds more to the narrative that the player builds.
Interesting concept for a game. It feels like a character sheet for something like DnD. I’m also surprised by the random character generator, I wonder how big of a word bank you needed to pull that off. I can definitely see someone using this project as a stepping stone for their character design/story.
I like the game idea even though it broke for me. I think it shows the spontaneous nature of taking care of a baby. It’ll start crying out of nowhere and needs constant attention. I assume the game was supposed to make the baby stop crying when you pat it but maybe adding other features can improve the baby care nature of the game.
Very interesting storyline of playing as a cop during what I think is the start of a biological warfare apocalypse. I assume there’s multiple endings since I got the bad ending and I’m curious if I explored all the other locations first if my ending would change. The main menu feature is also a nice touch.












