Made a quick demo for the Channel F using your font. Works nicely for the system with limited character display resolution available (128x64). Most fonts are enormous. Also convenient since it aligns well with .byte boundaries.
Channel F Sprite Drawing Demo (video - MP4)
Channel F Sprite Drawing Demo (binary ROM)
If you like rabbit holes, I also thought it would fun to put all of Alice in Wonderland (27,000 words, 144,000 characters) onto a 2048x2048 PNG image so that people could use it as a texture on walls somewhere.
Alice's Adventures in Wonderland (PNG) (Large, 2048x2048)
I also turned the font into a 32-127 ASCII table that's appropriate for most retro consoles, and assembly code blocks for the letters. However, don't want to post those here publicly.
The compressed font table image though, might be something to consider turning it into though. Most consoles (NES, Gameboy, SMS, GG, SNES, Genesis, ect..) use that sub-segment of the ASCII table as a basic font input. Examples below.
Thanks for the font. It was quite helpful.