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aquietspace

8
Posts
13
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A member registered Jun 02, 2018

Recent community posts

(1 edit)

Wow!  This looks great.  Can the effect be used on individual objects rather than the whole surface?

Perfect.  Works brilliantly.  Many thanks for taking the time to reply.

Hi.  I really love this.  Many thanks for all of your work on it. A (hopefully) quick question for you.  I have an electrical enemy in my game and what I would like is for the display to get more glitchy the closer you get to the enemy and less as you back off.  If you could give me some pointers on how to achieve that I would be forever grateful.

I love it.  I'm a big fan of minesweeper (I know it's sad) and this great.

Good job!

Excellent.  I'll give that a look and report back.

Hi Stephen,  I really really like this module but I have one quick(?) question for you.
At present the tweens are based on time which the downside that some objects move faster than others depending on the distance you're tweening them.  What I would like to know is if it is possible to tween based on a max speed?  So if you have two instances of the same object but are moving them different distances then one will arrive before the other.  I don't know if I've explained it very well, but hopefully you'll understand what I'm asking.

Can't get the game to run on macOS at all.
I've copied it to the Applications folder and already have settings to allow applications from anywhere but it's still saying the application is damaged.
Running macOS Catalina 10.15.2 on a 2019 MBP.

Awesome stuff.  Thankyou for sharing.