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Aquafalcon

34
Posts
1
Followers
A member registered Jul 05, 2023 · View creator page →

Creator of

Recent community posts

Having bullets be able to travel from one side of the screen to the others was amazing. Nice job.

First level was fun, I would have loved for there to be more levels so I could keep playing

Loved the archer special ability

Simple yet fun!

This is super polished and very fun! I did however die to a laser on the power up screen I don't know if that was intended or not.

W shrek

Super creative take on the theme

Amazing! Difficulty was spot on

This game was so simple and at the same time fun. I would have loved more quantity and harder levels to keep playing.

custom mouse cursor makes the game 10x better

While the gameplay loop was simple and repetitive what was there felt very polished from the timing system to the green checkmark when cooking the food.

Screen shake and particles made kicking feel so juicy!

Thanks for the feedback. I absolutely agree that the story could have varied more and that definitely would have been the next addition to the game if I had more time.

I love the art style!!! I think obstacles would improve the gameplay a lot

It is random every time, you can find clues by talking to people and completing tasks

Bummer you didn't find the gorilla. Thanks for playing though.

Extremely polished and the UI was stunning.

Agreed, most of the art was low poly except for the gorilla. Thanks for playing!

Thanks for the feedback. I definitely should've made the artifacts easier to find.

Would also love to see you play my game https://aquafalcon.itch.io/jungle-expedition

The abilities idea was very unique and fun! I ran into a bug where when I lose and restart the game I can't move. Maybe it's something on my part.

Loved the darkness effect when you collect the relic. I ran into a weird bug where one I ran out of battery and then I full it back up even if I try to turn my flashlight on it wont turn on. Big fan of the of having the level select screen an actual level instead of just a menu, good work!

Having an options menu was a big plus! Game also fit the theme nicely.

Game was extremely fun. I'm guessing the helm of Umbra was an oblivion reference?

This game really made me explore with no purpose and I actually enjoyed doing that. Enjoyed finding all the easter eggs.

Couldn't figure out the game until I read the comments and realized that you needed to click space to continue the dialogue. Graphics were amazing, great job!

The game was fun and the menus are very polished and complete and adding different difficulties and a continue option is nice.

Loved the ledge hang mechanic and the glide. The game feels so polished, really enjoyed playing.

Thanks for the feedback. I agree it is a bit difficult, maybe making the world brighter so that you can see more would be better.

Thanks! I spent a good amount of time on the environment so I'm glad you enjoyed it.

The game was extremely fun and there was a nice difficulty curve. I don't understand how the theme fits in this game but the game itself was fun.

I enjoyed playing the game once I understood the controls since they were complicated to learn. I also feel a smaller map would have made it a lot more enjoyable.

The gameplay was fun and I enjoyed throwing shuriken around. I understand you didn't have enough time to complete it, however more levels would have made this one heck of a game.

Fun game and it feels polished for being made in a week. The only bug I found was that sometimes the item description would stay open and it wouldn't go away even when I changed levels.