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aoof

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A member registered Aug 20, 2019 · View creator page →

Creator of

Recent community posts

Thank you for the review it’s very kind! I’m hoping after the judging phase me and my team will get back on the game to polish it more and clarify the connection with the poker game. I’m glad you found it fun, I guess now it feels like a way to keep the players hooked lol

We slaved away like 12+ hours on some days. Absolutely worth it.

Retry if you can, I patched things last minute yesterday, poker shouldn’t be where the game gets stuck at least.

I DID THATT!! Please check out our repo for the code portion of the AI

https://github.com/DylanPatrascu/HoldEmUp/blob/main/Assets/Scripts/Managers/NPCManager.cs

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Oh whoooopss, it should’ve updated the question count and shown a warning that “this is your last question” but whatever… it’s too late to fix bugs for the jam I think, but will still upload a patch soon!

THANKU FOR PLAYING THOO

Updated the game, so give it another shot! Fixed many bugs including that one.

Just fixed it !! It was a bunch of small bugs but they’re resolved!! Please give it a second shot

Beautifully made!! You two did a great job, it took me a bit to figure things out and had to restart once but it was intuitive! I just suck…

Right clicking on the items makes you lose them so don’t do that ;^;

The button is space, but I agree that it should be more visible. Will work on polishing the game

Im about to submit a newer build and it should be more functional. There was a bug that blocked gameplay

I LOVED THIS GAME AND THAT HAS NOTHING TO DO WITH MY BIAS the ui the concept of digitzing physical cutouts the gameplay the music even the balance to the game this is exactly what drake would’ve died for

YEAAAAHH JO MY FAVOURITE DEV

It’s beautiful

lmaoo true I guess but with the proper movement system idk if it’ll allow, I’ll test it out

We’ve made some sounds, but WebGL sometimes acts up and doesn’t render them properly, I tried it out on my friend’s computer and it didn’t play any sounds for some reason. Pushed an update that optimizes the game a lot, hope it fixed that issue too.

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We were in the process of implementing buffs as you progressed (more health, more turrets, faster bullets, faster reload, etc..) but unfortunately due to the time limitations we were unable to finish them on time. But I am planning on continuing its development, fixing the controls, and completing the buffs implementations. So stay posted!!

EDIT: The waves do get more difficult as you progress as well so it makes sense, there is also a bug with the ads counter, they're limited to 10 but they were supposed to reach 15 to end the game, so now I guess it's an endless sandbox.

The game is incomplete, and you're not gonna be able to get past the first room, we planned on having multiple rooms, but due to time limitations, we were unable to hook up the door system in time. Will be pushing a new version soon (next 2 days maybe), but please feel free to rate it whenever.