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Anzo

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A member registered Mar 23, 2020 · View creator page →

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I really liked the game. but a few tidbits (such as me mixing up the “next” and “current color” half of the time, or having the tile being difficult to click whilst having a timer on the combo meter) made the experience a bit more frustrating than I wished.

I still had a lot of fun and kept playing more ! Good job and keep it up !

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Thank you ! Unfortunately, the game turned out a bit harder than we wished, I agree

The game is very well polished (even to the title screen !) and feels nice to play or even just move the mouse around.

My only nitpick would be the difficulty (or lack of), since you can add / substract numbers between cards, and multiply / divide, I would expect to reach and/or make high numbers. having everything be <20 makes most puzzle trivial. Even more, what is the point of putting the goal of addition in behind a math equations ? This doesn’t tie much to the rest of the game/or design. Maybe have cards that are operands (+, x, /, etc..) that you could switch with the main equation and has such have greater design space ?

In any case, it is still an impressive game made in a short amount of time, congrats.

The gameplay loop was enjoyable, simple to understand, and triggered a kind of “rapid fire gameplay” that I do like. The Guard / discard invoke nice decision making mechanics / risk reward thinking.

My negative criticism would mostly toward the 8 round requirements which requires you to play at least 40 games which is way too much compared to how much content your game offers (4 rounds would’ve already been very sufficient)

Thank you for the kind words !

I tried to do give HSV insights in the description, But I very much agree that’s not easy stuff. A tutorial showing of the different parameters relate in our visualizer would’ve been perfect, but we didn’t took/had the time to implement it - putting the whole game and see how it would work out was the priority, difficulty adjustment was luxury.

Incredible work in 48h, the design and allure of the game is on point. It is a bit difficult tho, putting coordinate whilst moving would make this infinitely easier (tho i might understand that it was voluntary)

A very nice bitsy with great palette choice. Loved the frog art (which is great)

I love myself a puzzle game and the mechanics here points to a nice “sokoban” with new way to design puzzle. I would’ve loved more difficult puzzle, but it does take time to come up with nice levels and okay difficulty. Loved it

I really liked the concept and the presentation is great, but at the end of the day it’s mostly math logic/puzzle (which is fine). It’s a bit disappointing that there were no more puzzle with “normal goals” (and not just trying to maximise exponential growth), because to me it undermine the whole puzzle game (imho)

great game otherwise

The visuals were very great, liked the twist at the end

The game and mechanics were great and it’s fun to jump around and try to combo. My only complaint is the volume of the scream were way to loud compared to the music and made a very unpleasant surprise.

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i love it

The puzzle idea is neat, and the system based approach of element interacting with each other could lead to a lot of cool Puzzle.

I must say I am a bit disappointed that the middle finger does nothing though >.>

woaw