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Any0011

15
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2
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A member registered 70 days ago

Creator of

Recent community posts

If you still wish to see the player character in game, please try getting the 'assets' from our github and launching the game from the root directory. 馃槄

Hey, I would love to play your game, but I cannot figure out how to apply pressure, because while holding the space bar I cannot move my cursor and I don't see the line on top doing anything either. Please help and I will play again.

Hey, I would love to play your game, but I cannot figure out how to apply pressure, because while holding the space bar I cannot move my cursor and I don't see the line on top doing anything either. Please help and I will play again.

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This is truly amazing. The only downside is the very limited number of levels, even if it doesn't feel short to play, because I want much more of this. This can definitely grow out to be an amazing full game.

I do think there was one part where the time I needed was behind the play button a bit.

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This is truly amazing. The only downside is the very limited number of levels, even if it doesn't feel short to play, because I want much more of this. This can definitely grow out to be an amazing full game.

I do think there was one part where the time I needed was behind the play button a bit.

This is awesome.

This is awesome.

Seeing as this is your first game, you did very well on managing the scope and making a solid game!

Seeing as this is your first game, you did very well on managing the scope and making a solid game!

I like this, but it took only a few seconds to realise that the timer would never hit 0 untill I just stopped trying. It is way too easy to keep the timer up indefinitely. I also never clicked a -2 by accident and that is not a flex.

Definitely has potential if tuned and expanded a bit more, I believe.

I like this, but it took only a few seconds to realise that the timer would never hit 0 untill I just stopped trying. It is way too easy to keep the timer up indefinitely. I also never clicked a -2 by accident and that is not a flex.

Definitely has potential if tuned and expanded a bit more, I believe.

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Very creative. It's a very short game, but that's fine for what the appeal is. The disco balls and enemies don't seem to do much at all though, except making a sound.

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Very creative. It's a very short game, but that's fine for what the appeal is. The disco balls and enemies don't seem to do much at all though, except making a sound.

Hey, I really love this game.

In the beginning I found it quite hard to steer my ship to collect more components, but later I was very glad it was like that in the beginning and think its the perfect balance between difficulty and being controllable for beginners, where the difficulty actually makes the game vibe work well. The 10 second timer is also too short in a very good way where you get the rushing feel I imagine was very much intended. I can already imagine myself steering better and building better ships in later runs with some more practise and experience. The second play made me appreciate the progression between having little fual and trying to steer till having more fuel and more capabilities.

The beginning of the game is also very good in my opinion, even though I somehow read over the goal of the game, my bad.

Some things I would change:

- I didn't know that I could rotate components with right mouse. I feel like that should be mentioned in the text beforehand as well as be on screen permanently like the self destruction with k, making it possible for people who've missed it on e.g. the itch page to discover it while playing.

- I never knew how many Glorbos I shot down, I need a score for this.

- When I won the game the thrusting sound was still continuously playing, but I feel that is undesirable.

Hey, I really love this game.

In the beginning I found it quite hard to steer my ship to collect more components, but later I was very glad it was like that in the beginning and think its the perfect balance between difficulty and being controllable for beginners, where the difficulty actually makes the game vibe work well. The 10 second timer is also too short in a very good way where you get the rushing feel I imagine was very much intended. I can already imagine myself steering better and building better ships in later runs with some more practise and experience. The second play made me appreciate the progression between having little fual and trying to steer till having more fuel and more capabilities.

The beginning of the game is also very good in my opinion, even though I somehow read over the goal of the game, my bad.


Some things I would change:

- I didn't know that I could rotate components with right mouse. I feel like that should be mentioned in the text beforehand as well as be on screen permanently like the self destruction with k, making it possible for people who've missed it on e.g. the itch page to discover it while playing.

- I never knew how many Glorbos I shot down, I need a score for this.

- When I won the game the thrusting sound was still continuously playing, but I feel that is undesirable.