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AnUnpolishedTurd

4
Posts
A member registered May 25, 2025

Recent community posts

A couple of bugs:

*Eggs seem to hatch every hour, on the hour - not when 60 minutes have passed after the purchase

*When flipping the last card of the row/column, any completion perks will not activate if the row contains any previously flipped enemies. The only exception is if the only the last flipped card is an enemy

*Aren't eyes supposed to be always visible at start? It seems that when combined with certain perks (maybe Close Call?), some eyes get dealt face-down

*After the latest patch, it seems that the hints about the corner enemies can now be duplicated

It is. Even before the latest update, there was no consistent strat of getting a likely pass on the higher cost exit door. Maybe one-in-a-hundred chance once you know what you are doing. All down to luck with rerolls, and then you have to hope you have enough time left to not get screwed by the board.

Hilariously, the latest patch made this even harder by adding mutators that 1) replace one global activator with a Right activator 2) deal less cards to the final board, lessening the profit.

But I guess the devs are blinded by people posting pics about that one broken combo, thinking that "oh that exists, so game must be fine, we're so quirky"

Devs with zero understanding on how to balance things. The difficulty for the 9990 door comes from all the wrong reasons.

If you have even one strategy that *consistently* gets you through the week, please post it for us to evaluate.

Pretty fun idea, very unpolished execution.

Don't even bother trying to play this to win it. The base exit cost can be reached consistently once you figure out a basic strategy. However, once the game forces you to the higher exit cost, you just need to get really lucky with hitting certain combos. 

Probably like one-in-a-hundred chance, ONCE you've figured out the feasible combos.

In addition, there are multiple useless perks (e.g. "Letter X", "Brevity"), multiple that you'd except to combo with each other but don't. and even some with spelling errors ("Speach", lol).

There also isn't much meaningful decision-making/strategizing in here: it boils down to a "push-your-luck" math exercise.

But seeing how this is a free-to-play game in what I assume is pretty early stage of it's life, there is still good potential here, and is pretty good fun for a couple of hours.

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(If you are struggling on Monday, here's one basic strategy to pass the basic exit cost levels: just rush to the 99-cost door, even if you need to spend lives and pay time to refresh them. Then just play 99-levels making sure you hit both global reactivations each time, even if you need to spend lives).