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Antriel

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A member registered Feb 03, 2018 · View creator page →

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Seems like it's assuming 60 Hz refresh rate, runs crazy fast on high refresh display.

Thanks for playing. Your game is great, nice puzzles and great visuals.

Yeah, hexagons are the bestagons, but design wise I got stuck figuring out mechanics that would make it challenging and not too hard. The turret/tile disabling system wasn't explained either, they do recover after 3 charges. All in all it would need a lot more work designing and balancing, I kind of gave up.

I'm using JS FontFace API, but even just a simple index.html like this would fail to render it:

<!DOCTYPE html>

<html><head><style>

    @font-face { font-family: 'Test'; src: url('Gnome Splinters.ttf'); }

    body { font-family: 'Test', sans-serif; font-size: 48px; }

</style></head><body>Hello World</body></html>

Here's a full list:

Manly Man Font, Digital Display, Distortion of the Brain and Mind, Gnome Splinters, Bevel Fifteen, Italic Bricks, Notalot25, Notalot35, Vermin Vibes 1989, {PixelFlag}, Rvaturecu, See You At the Movies, Ace Futurism, DubbingStar, Electramaniacal, Here Be Dubstep, Not Sure if Weird or Just Regular, Opulent Fiend, Quous Inno, Lord Juusai, FoughtKnight, Gang Wolfik Blade, Gang Wolfik, Metal Arhythmetic, Particulator II, Particulator, Rawhide Raw 2012, The Missing Link, Triggering Fanfares, Understrukk, Vermin Vibes Diet, Vermin Vibes Redux, Vermin Vibes, Xero's Karma, Xero's Theorem, Xodohtro-Nu, Pastcorps, Berate the Elementary, Sorrier Statements, Zephyr Jubilee, Kinglify, She Curls in the Mist, Alt West

Quite a few of the fonts fail to load in Chrome due to `OTS parsing error: cmap: Range glyph reference too high`

Thank you! It's always appreciated to hear words like this. :)