Thanks for the positive feedback :) The dash attack idea was inspired by the Wario Land games (I think that’s what they’re called)!
Thanks again for playing and I’m glad you enjoyed :D
Fun game! I enjoyed it and I kept returning to find all of them. Maybe if you want to keep developing it you could have different places, like the beach, and have different duck costumes depending on the location, like a duck wearing one of those rubber duck rings? Idk it’s just an idea.
I enjoyed it overall :D
Thanks so much for your feedback! If I ever make a steam version or just keep working on it, I’ll add difficulty settings (as opinions about difficulty are surprisingly mixed for multiple people I’ve talked to). The cutscenes were a lot of work, but thankfully I made a fully fledged text engine for a different project, so I could repurpose that! I’m glad you enjoyed it and thank you so much for playing! :D
Thanks so much! I’m glad you enjoyed it. Yes, the garlic guy (bc vampires don’t like garlic) is kinda difficult. They spit projectiles every second. I was supposed to make them slightly easier, but I forgot. Oh welllll. The skeletons, fair enough. but sometimes you need an easy enemy for new players. Some of my play-testers did die to the skeletons so I decided to keep them. If I keep working on this (maybe a steam release?), I’ll definitely make the garlic guys a little easier and incorporate difficulty settings (and other enemies apart from the skeleton that are actually difficult.) Thanks so much for your feedback!
I really like the game, especially the “Count my coins, coin counter!” voice clips! Just my opinion, but some of the talking noises (not all) seem to be louder/more aggressive in a way? I don’t know how to say it but some talking noises are fine and some just put me off a little. The dialogue is very good though, as is the art! Well done :D
Thanks so much for playing! The original idea for the 3rd upgrade was to increase coyote time, but I decided last minute that the life on kill would make more sense and be more useful. I’m glad I made the right decision!
I was originally doubting myself about the length of the game, and I felt like I could’ve added more, but instead I did the credits as a kind of “optional level” I guess. Good that I stopped myself doing more! :D
Again, just huge thanks for playing!
I really enjoyed the snappy movement! The only thing I would say (and I think this is just me), is that the “holes” in the cliff-face seemed smaller to me than what they are, so I would accidentally fall in, just because I wouldn’t notice the next move is there the hole is. After the tutorial I got used to it though. All things considered, a fun and beautiful game!