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Anto Tano Studios

71
Posts
8
Followers
A member registered Jul 24, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the positive feedback :) The dash attack idea was inspired by the Wario Land games (I think that’s what they’re called)!

Thanks again for playing and I’m glad you enjoyed :D

The art and introduction is very cool, but the music loops wrong I think? Because after a while the platforms get very out of sync with the music. Otherwise it was very fun. I wish you could jump with w, but that’s just personal preference. Well done!

It’s very fun, I love the music and art, but idk why, while playing I had IMMENSE lag, especially in level one after the clock went past the moon icon.  Not a lag-spike but just constant lag. It made it difficult to play but it was still fun despite that!

It’s really fun! Enjoyed it a lot, but for some reason, on web, when you fullscreen, there’s a huge black bar on the top of the screen obscuring everything? It worked when not in full screen so idk. I love the art though!

Fun game! I enjoyed it and I kept returning to find all of them. Maybe if you want to keep developing it you could have different places, like the beach, and have different duck costumes depending on the location, like a duck wearing one of those rubber duck rings? Idk it’s just an idea. 

I enjoyed it overall :D

Thanks so much for your feedback! If I ever make a steam version or just keep working on it, I’ll add difficulty settings (as opinions about difficulty are surprisingly mixed for multiple people I’ve talked to). The cutscenes were a lot of work, but thankfully I made a fully fledged text engine for a different project, so I could repurpose that! I’m glad you enjoyed it and thank you so much for playing! :D

I LOVE the art and the idea! It’s fun to franticly type his will in 45 seconds!

So funny! I loved it :D I like that after I press the wrong button I can just spam the coffee button as many times as I like :)

I really like the voice lines for the streamer! It ’s a very fun experience and I enjoyed it :D I said “idk” to a question and the streamer replied “I didn’t know too…”.

The ragdolls are so fun to play with! Loved it!

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I like the idea! I didn’t know what to press and what to click at the start, but I got used to it eventually! Fun game!

I love the introduction with the recorded voice lines! I don’t know how it ties in with the game but I liked it! Maybe a skip button for returning players would be useful though.

Thanks so much! I’m glad you enjoyed it. Yes, the garlic guy (bc vampires don’t like garlic) is kinda difficult. They spit projectiles every second. I was supposed to make them slightly easier, but I forgot. Oh welllll. The skeletons, fair enough. but sometimes you need an easy enemy for new players. Some of my play-testers did die to the skeletons so I decided to keep them. If I keep working on this (maybe a steam release?), I’ll definitely make the garlic guys a little easier and incorporate difficulty settings (and other enemies apart from the skeleton that are actually difficult.) Thanks so much for your feedback!

I really like the idea and the art! The only thing I would say I didn’t like is the jumping noise, but apart from that, a really good game!

It’s very addicting! Played it for a while!

Very fun game! I loved it! Just for some reason, on my browser, the city wouldn’t load in? Just the road and the cars and apart from that, nothing else. Idk why but it’s a fun game anyway!

I love the concept and art! A tutorial would probably help, but I can see this game being fleshed out and released on steam!

I really like the game, especially the “Count my coins, coin counter!” voice clips! Just my opinion, but some of the talking noises (not all) seem to be louder/more aggressive in a way? I don’t know how to say it but some talking noises are fine and some just put me off a little. The dialogue is very good though, as is the art! Well done :D

It’s a very fun game with nice visuals! Just my opinion, but for the watermelon crushing game, the timing feels very strict but idk could just be me. I really like the game over screen though!

The art is VERY cute, and I love the idea! I just think that the camera is a bit too close to the cat, making it hard to see, but that’s just my opinion. It’s a fun game though!

The art is very cute! I loved it and I wished I could see the ending.

Very nice game! I enjoyed the style, but I think a tutorial would have been helpful. I didn’t know you used mouse for an attack and I would keep jumping to try and dodge enemies. I do like the comic at the start though!

Very creative to make a time-based cookie clicker! I loved it!

It’s a really good idea, but the start of the game is very difficult (at least, to me). The story would also probably benefit from having images along with the text, but idk that’s just a suggestion. The letter tiles are very fun to try and get!

Thanks so much for playing! The original idea for the 3rd upgrade was to increase coyote time, but I decided last minute that the life on kill would make more sense and be more useful. I’m glad I made the right decision!

I was originally doubting myself about the length of the game, and I felt like I could’ve added more, but instead I did the credits as a kind of “optional level” I guess. Good that I stopped myself doing more! :D

Again, just huge thanks for playing!

Thanks so much for playing! If I ever keep on working on the game (maybe for a steam release?) I’ll definitely add key-binds and other quality of life features. Glad you enjoyed :D

Very fun, but for some reason, when I played it on my web browser, after completing the laundry task it would just say “click on the laundry” again and I was soft locked.  It works on my other browsers though I think. The art is very cute and kind of reminds me of Stardew valley!

I really enjoyed the snappy movement! The only thing I would say (and I think this is just me), is that the “holes” in the cliff-face seemed smaller to me than what they are, so I would accidentally fall in, just because I wouldn’t notice the next move is there the hole is.  After the tutorial I got used to it though.  All things considered, a fun and beautiful game!

I really like the game, but I kept getting immense lag spikes. Especially when the rat person thing first appeared and when the first pinball was launched. The art is amazing though!

A very fun game! It’s hard to keep track of all the timers though so I would recommend to make the timers not fade out, as then you can really just memorise the timing of one at a time (In my opinion). A tutorial would probably benefit this game but other wise a very enjoyable experience.

It’s quite good, but I got an error after I pressed the button: 

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

EncodingError: Decoding failed


And nothing would happen. Looks interesting though!

I love the idea! It reminds me of that one 2-player Mario Party mini-game but as a rhythm game.

It’s a fun game and I like the premise, but when playing, I often got the same scenario over and over again. Maybe it’s just me. If you keep working on the project I think it would be awesome to see more implemented. As a small game in 4 days, well done!

Fun game! Reminds me of the visual scripting used in Unreal Engine. (The blueprints or whatever they were called) :)

Thank you so much! I’m glad you enjoyed it :D

Fun game and I loved the visuals, but I personally didn’t understand the parry. Maybe bc I was playing on web the timing was off? idk but I don’t know how to use it. 

Very fun game, I enjoyed it, but I wish there was a button to let go of whatever you are holding, so when I pick up stuff by mistake, I can drop it in the hole and pick up what I actually wanted. Addicting gameplay though!

I really like the idea of different bullet types every 10 seconds! Interesting concept!

I like how the timer isn’t represented in numbers, but as a box filling up like a sand timer! And then being able to flip it is a very fun mechanic!

I like how I think the blue buttons move other buttons (The section where it says a consequence).  Very intriguing!