Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AntonBezett

8
Posts
82
Followers
A member registered Dec 18, 2018 · View creator page →

Creator of

Recent community posts

I just checked and they appear to be correctly labeled. Either way, a 64 bit system should be able to run both versions. Not sure what the issue is but I'd guess something went wrong during the download.

Good atmosphere and build up. Having a tutorial area at the start to get used to controls was nice.
Exploring went smoothly despite the maze-like tomb until I found the bleeding Monolith. From there, I explored every nook and cranny but was unable to progress further.  I must've missed something, I'll try again later with fresh eyes.

I did encounter a bug with the torch. After it's blown out by the wind, it can still be used to light braziers, and dropping and picking it back up will also re-light it. 
The Braziers only staying lit for a fixed amount of time makes sense, but does increase the chances of someone getting lost. Which may be intentional, and to be fair I found it fairly easy to navigate up to the monolith.

I like the visuals and atmosphere. Not particularly scary but certainly feels appropriate for Halloween. Shooting spells is fun, and overall the gameplay is a solid concept that I'd be keen to see explored more fully in the future.

Biggest issue is performance. I'm getting very low framerates even on an RTX2080 with constant dips.

This looks pretty good, unfortunately there's currently no way to play it. The link only says 'Coming Soon'.

Unreal Engine 4.22

Thanks for the kind words, and thanks for making these jams. Nothing like a looming deadline to get things happening.

It was for a Jam, deadlines over.

I entered late and rushed the entire thing out in a couple of days. It'd be nice to do an expanded version with a less abrupt ending and all the content I didn't have time to add, but I'm way too burnt out to think about that now.

(1 edit)

Seems like I forgot to add a gamma slider to the pause menu. When I have time I'll put one in.
Thanks.
EDIT: Game has been updated. There is now a brightness slider in the pause menu.