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antjxzo

67
Posts
2
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A member registered May 16, 2024

Recent community posts

I've seen this game before

...why do you have a variable for the prime 13? are you planning some kind of mode where the primes get shuffled or something?

I figured it out. As I suspected, I just had to turn off shields

I only ever beat the 37 master with a deck of ten 1s

How about some more powerful versions of smaller primes?

  • 37 but you can actually see which card you're transforming
  • 89 but you can actually see which card you're taking
  • 61 but you get to pick which card gets discarded
  • 19 but it doesn't remove your own stones
  • 11 but it makes nonfrozen 1s instead of frozen copies wait that's just 79

you could've just used the digits 1, 2, 3, and 4. that would've made it way easier to keep track of the digits

Speaking of larger stones, did you know Unicode has superscript 6 and 7 characters? You can use those characters to prevent 128 and 192 from having weird descriptions.

I've noticed that a few stone descriptions are inconsistent with others. 12's description says "Burn 2 spaces" and 56's description says "Burn 3 tile" (note: 4 and 8 don't have these mistakes). There might be even more inconsistent descriptions, those are just the ones I've found. Also, the implication that stone descriptions are hardcoded makes me ask (rot13): Jul qvq lbh vapyhqr AnA va gur ahyyfgbar qrfpevcgvba?

okay so. the second complaint i had, encoded in rot-13 instead: artngvir bar uhaqerq guvegl (naq fvzvyne) unir vapbeerpg qrfpevcgvbaf

Every single time I play against the 19-stone master, he plays two 19-stones right next to my 7s, presumably thinking that that'll leave me with no places to continue from. Perhaps this is just me refusing to play challenge mode but I think this is a fundamental issue with the AI. I have not tested this due to unrelated issues

I'm starting this as a new topic because my previous bug reports were not responded to when I put them in the Feedback topic

I suddenly remembered this game from a while ago. Thanks for giving it that name so I could find it easily.

Why isn't it left and right click by default?

that's not the intro cutscene that's the tutorial

I have never figured out how to get past the intro cutscene. Could someone help?

May I suggest a size where the sudoku grid is 9 by 9, but each cell corresponds to 8 (2 by 4) cells in the minesweeper?

Or what about 6 by 6, but each cell corresponds to 4 (2 by 2) cells, allowing for up to two mines in each cell? 

What about allowing a different set of digits, e.g. a 4x4 sudoku could have the digits 0, 1, 3, and 4, or maybe 0, 2, 3, and 4?

it would be so convenient if we could also go forward from the premises so we don't have to prove B is true 3 times

I looked ahead and saw puzzle four's digit set and hoped that it would include all symmetries of a square. It turns out to only have one reflection.

And presumably we have some new primes to put dust and marble on tiles, somehow?

why does 41 marble not include immune? 41 card includes immune

  • Decrease one of your opponent's cards by 1.
  • Charge one stone in this row or column. A charged stone gives energy equal to its value when you play off of it.

so how is 2209 better than 1363 (47 x 29)

I feel like combining this concept with the X-stone could be problematic. If you have 100 energy and play a single 1/97 you will then have 9699/97 energy and then playing the X-stone would require the game to figure out that 9699/97 = 3 x 53 x 61 x 97^-1. But if you instead play a single 1/97 and a single 1/89 and then the X-stone, the game will have to prime factorize 863114/8633 = 2 * 7 * 89^-1 * 97^-1 * 61651

rot-13 doesn't require lategame knowledge to solve

6+i: Reveal one of your opponent's cards

6-i: One of your opponent's revealed cards turns into 6-i

my browser (Brave) is not saving my save data when i leave the page

89 doesn't let you see which stone you're stealing

these variable stones are going to be huge for the strategems meta

65's design is really misleading, it looks like some weird 59. also [ciphered with vigenere cipher, i'm sure you can figure out the key] ayrllbjr bhp znbqvrx ezbfgc (lyv gvqvflc) vnzr tyuhfeipn owlqemcntzfl

Some of these are not quite the opposite of their standard equivalent. 89/89 is just a better version of 3, 67/67 is just a better version of 9, 13/13 is plainly beneficial to the opponent, 2/2 still lets you burn some spaces, and 43/43 is just a better version of 43.

179: Double this stone's value without affecting its energy cost and add one

359: Double this stone's value without affecting its energy cost and add one

719: Double this stone's value without affecting its energy cost and add one

1439: Double this stone's value without affecting its energy cost and add one

2879: If you have less than 4 stones on the board, win immediately

That one is just a special case of one of the ideas posted earlier in this thread

that's just delayed 17

the use for "cannot be placed" is to counter 89

  • Multiply two stones in your hand together.
  • Cannot be discarded.
  • Cannot be placed.
  • Can be placed on holes outside the board.
  • Remove one space on the board in the same row or column.
  • Siphon your opponent's energy.
  • A: Equals the average of all cards in hand.
  • Swap the effects of two primes (You must have both of these primes in your deck or hand) for the remainder of this battle.
  • Tiles on opposite sides of this stone are considered adjacent.
  • Can be taken off of the board and placed back in your hand.

I managed to get stones over 100 before even reaching the 97 bossfight. It was very difficult but did you really have to make it require luck?

shouldn't it also be possible to just walk away from a box instead of pulling it

could you let us rotate more freely? ideally something like 4D Golf's rotation system

why has my default orientation for entering the starting room become mirrored? what triggered this

nvm game just didn't work at the start for whatever reason

why can't i move