I've seen this game before
antjxzo
Recent community posts
How about some more powerful versions of smaller primes?
- 37 but you can actually see which card you're transforming
- 89 but you can actually see which card you're taking
- 61 but you get to pick which card gets discarded
- 19 but it doesn't remove your own stones
11 but it makes nonfrozen 1s instead of frozen copieswait that's just 79
I've noticed that a few stone descriptions are inconsistent with others. 12's description says "Burn 2 spaces" and 56's description says "Burn 3 tile" (note: 4 and 8 don't have these mistakes). There might be even more inconsistent descriptions, those are just the ones I've found. Also, the implication that stone descriptions are hardcoded makes me ask (rot13): Jul qvq lbh vapyhqr AnA va gur ahyyfgbar qrfpevcgvba?
Every single time I play against the 19-stone master, he plays two 19-stones right next to my 7s, presumably thinking that that'll leave me with no places to continue from. Perhaps this is just me refusing to play challenge mode but I think this is a fundamental issue with the AI. I have not tested this due to unrelated issues
I'm starting this as a new topic because my previous bug reports were not responded to when I put them in the Feedback topic
May I suggest a size where the sudoku grid is 9 by 9, but each cell corresponds to 8 (2 by 4) cells in the minesweeper?
Or what about 6 by 6, but each cell corresponds to 4 (2 by 2) cells, allowing for up to two mines in each cell?
What about allowing a different set of digits, e.g. a 4x4 sudoku could have the digits 0, 1, 3, and 4, or maybe 0, 2, 3, and 4?
I feel like combining this concept with the X-stone could be problematic. If you have 100 energy and play a single 1/97 you will then have 9699/97 energy and then playing the X-stone would require the game to figure out that 9699/97 = 3 x 53 x 61 x 97^-1. But if you instead play a single 1/97 and a single 1/89 and then the X-stone, the game will have to prime factorize 863114/8633 = 2 * 7 * 89^-1 * 97^-1 * 61651
179: Double this stone's value without affecting its energy cost and add one
359: Double this stone's value without affecting its energy cost and add one
719: Double this stone's value without affecting its energy cost and add one
1439: Double this stone's value without affecting its energy cost and add one
2879: If you have less than 4 stones on the board, win immediately
- Multiply two stones in your hand together.
- Cannot be discarded.
- Cannot be placed.
- Can be placed on holes outside the board.
- Remove one space on the board in the same row or column.
- Siphon your opponent's energy.
- A: Equals the average of all cards in hand.
- Swap the effects of two primes (You must have both of these primes in your deck or hand) for the remainder of this battle.
- Tiles on opposite sides of this stone are considered adjacent.
- Can be taken off of the board and placed back in your hand.