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Antigona404

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A member registered Jun 15, 2021 · View creator page →

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It is a typo!! I will be updating the pdf with corrections as soon as I'm able to. Thanks for your notice.

Thanks! I'm glad you liked it.

Thanks for your comments! I'm glad you liked the presentation; my goal was to make this very single-session-friendly while leaving some open spaces to continue playing if wanted, using the space as efficiently as possible. 

Thanks! I'd love to hear your thoughts if you run it sometime 

Mucha suerte descubriendo los secretos de los salones subterráneos! Me da mucha curiosidad este experimento, especialmente por tu capacidad de partir de una aventura y expandirla a nuevos lugares jaja :-)

Gracias por los comentarios! El mapa, y la aventura en general, están pensados para ser usados como planas, es decir (como puede visualizarse en el formato "spreads"), tal y como si fuese un producto impreso (De hecho la idea es eventualmente generar copias físicas!). De ahí que el mapa general haya quedado dividido en dos páginas. 

De todas maneras voy a considerar explicitarlo para que quede claro cual versión conviene más para usar en pantalla y cual conviene más para imprimir.

Saludos!

As the text says, the wizard has the cloak, but is not an "invisibility" one. Instead; is just a cloak that can't bee seen by the human eye . It was a silly play on words that serves as a minor hook that the players may be interested in. The cloak is intended to be the one that was stolen from Acuta. 

I agree that maybe it is a little confusing, so I will clarify this in future corrections. Thank you so much for your input.

Thanks! I love all of your stuff, definitely an inspiration.

Thanks! I would love to hear your comments if you get to read it :-)

Thanks!

Muchas gracias! Me alegra que te haya gustado :-)

Se ve muy interesante! La tirada doble para el Yo Astral y el Ego me hace mucho sentido para mantener un juego rápido y dinámico. Felicitaciones Félix, espero poder probarlo en algún momento!

This is beautiful, loving this qualitative approaches to ttrpg design.