i would have to agree for played finished products but if ai significantly reduces consumer cost and or is free i don't see a significant harm in it and due to the relatively high quality of the games this maker produces at verry lo comparative cost ai is pretty fine by me but again for higher production triple a games or even games of this quality at or more then 10 bucks i fully agree with the sentiment but a problem that sort of reaction means using ai to ruff out designs also isn't allowed witch would then require slowly made games like amorous or monitor hotel to re draw there sprites almost every other year of its development due to the drift in an artists capabilities and minute parts of there art stile as well as the level of back and forth communication between artists and the people commissioning it can be significantly lessened by ai such as giving the artist a good idea of both planned poses and witch colors are desired at a glance and finer details can be stated and for larger projects a more dense commission booklet allowing a higher effective per hour income because the commissions are all there no waiting for the story to hit chapter 2 to get a trickle of commissions from the designer as they figure out what poses and or characters are needed as the story gets refined
also the quality of the ai is fairly good, i have legitimately seen objectively worse games with objectively worse animations for more money then all of this creators library that i have seen.