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Anthony Irwin

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A member registered Aug 14, 2016 · View creator page →

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Hi,

Just a heads up as someone living in Australia where we are not exposed to Spanish at all I had no idea that Lenguaje meant Language in Spanish maybe if you live in the United States or somewhere like that you may have more exposure and know what that means but I didn't.

I think if you add to the howtorun.txt file that clicking the Lenquaje button would switch between Spanish and English would be helpful.

Anyway nice game.

Anthony

First of all the game looks great.

I used the linux 1.3 version. When you extract the zip file you have a folder with the game data but not the start shell script or the visplayer runtime files, lib64 directory etc.

Inside the game data directory, you have another zip file that contains both the game data and the executable files to play the game.

It appears that you should be distributing the second zip file that is inside the data directory of the first zip file that you extract.

Also for me to play in English I had to manually modify the config.ini file and uncomment the Language option and set it to have English as the language so I could understand the text in the game.

It would be nice if you had language flags or something you could click on the game menu to change the language.

Nice little game. 

I found a bug at the pond with the boy. if you speak to him after he has given you the book he still says if you give him food he will give you a book.

It would be nice if you provided us Linux users a Linux build considering visionaire studio provides a Linux build with the click of a button.

It's using godot 3.x

Hi,

I know that you recommend unity 2020lts and I am downloading it now however your software does work with unity 2021lts but it appears that there have been some API changes.

First I removed the visual scripting package as mentioned in the forum posts.

Then I import the PowerQuest stable version.

I get API changes message as shown below:

I chose the option "Yes, for these and other files that might be found later" and the import worked.

I then went to the window -> PowerQuest menu option and followed the general instructions for loading the project which worked fine.

I played the demo and all appears to work fine.

Just thought I would mention this as I have seen in posts that you are taking the stance that the 2021 visual scripting issue is a unity problem but this API change message may indicate that there are changes in unity that you are not aware of.

Regards,

Anthony

Nice game, to get it to run on macOS you need to do the following inside a terminal:

cd /Applications/ZooBlocks.app/Contents/MacOS

chmod +x ZooBlocks

Then in finder, you need to right-click on ZooBlocks.app and click open a couple of times to get around the Apple gatekeeper garbage.