Hopefully that does the trick for you. I don't go out of my way to write games that break emulators so it's always a bit of a shame when they don't work correctly. I always test on real hardware to be sure.
AnthonyFlack
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It's because the bombs are multiplexed hardware sprites and the timing is very precise. I only had four sprites free so when there are more than four bombs on a line the game is moving sprites left and right at the exact moment to appear like more than four.
Whatever emulator this is must not have completely accurate timing, which is a pity. I recommend using ACE-DL. I can't fix it because it's the emulator which has the problem. On real hardware the timing is correct. Please take it up with the emulator author - maybe they could use this as a benchmark...?
Hm, the stick must be triggering button #2. I think the internal joystick settings may not be set up correctly for the CPC. I have an ArcadeR stick too so I know it works, but I had to swap the ribbon cable on the inside of the stick from one connector to the other before I could use it as a 2 button CPC controller. IIRC it comes from the factory in C64 configuration.
Looks like it just needs a small adjustment to the frame. If using the RVM emulator you might also need to adjust the overscan settings too, I noticed. It's because the game goes all the way to the bottom of the screen, and some emulators may clip this off, depending on how the screen settings are. You should be able to adjust this. Also it should look fine on a real monitor.
That's when it's loading and/or saving to disk. I don't know if the Mister core provides direct file access as well as disk drive emulation, but if you can run it directly from a directory rather than as a disk image you might be able to get it to load a lot faster. I don't know anything about the Mister, but running from an M4 card into a real CPC, the loading times are almost zero, so maybe you can set up the Mister to behave similarly.

