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Antho24

28
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2
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A member registered Jun 08, 2025 · View creator page →

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The core gameplay is pretty fun! Gave me Dorfromantik vibes, and there's a simple satisfaction in watching your points go up and getting a pretty landscape out of it. Although beyond that I couldn't find much else reason to keep playing. The game for me was pretty shallow. I was hoping to see the house cards like in the screenshots, but I got to around 640 points without anything new. The presentation was really nice though - I can tell you put a lot of time into polishing and it made for a very clean experience.

Thanks for playing! Teaching the mechanics was by far the hardest thing about making levels, and it's clear from the responses that I could've done a lot better. It's just one of those things that come with practice I suppose, so thanks for giving me some pointers! :D

And would you mind telling at what point you got stuck in the game? Just so I can figure where I went wrong

Funny you mention that because I'm actually left-handed, funny how that biases the controls for my game. In the future rebindable controls will be something you can expect!

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Thanks for playing! If I expand on this game or make a new one, I'll definitely be adding controller support :D

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Thanks for trying out my game! I've read the comments as well and I would agree. If it's one thing I've learned for my future games, it's that I gotta make the difficulty curve more gentle

Yep game works! Thanks :D

Sounds good! I'm excited to try out your game :D

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The UI and visuals are solid, but sadly I couldn't really get into the combat. Since you can just walk through the enemies, I didn't feel encouraged to use the combat at all. The game for me turned into running around finding the key ignoring all enemies and running straight through the dungeon to win. It's a shame too because the combat is actually pretty fun and it's got some neat ideas. It was fun to hack away at enemies just for the fun of it, although I think the attack radius for the slimes is too small because I never once got hit by them, and I didn't quite understand the parry and never found a reason to use it.

I'm on Windows and I use Chrome. Sadly the Windows build doesn't work either, this was the error message I got when trying to run it:

"Error: Couldn't load project data at path "C:/Users/[my computer name]/OneDrive/Desktop". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."

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Every time I tried starting the game it froze my entire browser when the loading screen got to baking the particles.

This game's really fun!! I got into it way more than I thought I would. It was fun making giant words that deal massive damage. The upgrades also added some nice depth to the game, although I felt many of them were too niche to have any practical purpose (like the dinosaur genus and marine animal upgrade). And since this is a word-making game, some keyboard shortcuts from word processors would've made the experience smoother (select letters and words, copy-paste, etc.). I still had a good time with it though, I think it has some great potential if you decide to expand on it :DD

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Thanks for playing my game!! I agree I could've done more to explain the mechanics of the game. I tried doing what Celeste did with minimal on-screen instructions and let the player figure out mechanics organically. But I definitely could've reinforced mechanics better by peppering in smaller, easier platforming sections in my levels. I'll keep this in mind for my future games :D

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I'm happy you liked it! Funny you mention Animal Well because I've gotten that comparison a couple times but I've never actually played it LOL. And saving was one of those things I would've loved too had it not been for time. Will definitely be a top priority if I continue work on the game (same thing for rebindable keys!) :D

Also at what point did you get stuck in the jello level? Just so I can adjust the difficulty in the future

Thanks for trying out my game!! If I could ask, where was the point you got stuck? Just so I make my levels better in the future :D

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I wasn't able to beat the boss, but I still had a pretty good time learning his attack patterns. Furthest I could make it was phase 4 - all the instant-death moves got kinda annoying for me. I get he's overpowered on purpose to encourage you to do the minigames, but I felt the grind wouldn't have been worth it. That's really my only gripe though, everything else was top-notch. The art and presentation in particular really stood out, especially considering you made it all yourself! The character also felt really good to control. If you made a boss rush game like Furi, I would pay money for it.

Thanks a lot for playing!! I agree dying is pretty abrupt - the game could've benefited from more polishing. It'll be good to know for next game at least :P

Super addicting!!! Felt really good racking up crazy combos and wiping out the entire board in just one move. The polish and sound design is really solid too. I'll definitely be playing this game more :D

Thanks for giving my game a try!! I agree with your suggestions - if I ever decide to expand on the game, I'll for sure spend more time refining the mechanics. And as for the blue bugs, I can at least promise you they're not hidden behind any invisible walls LOL.

Yeah I was worried about Level 2 being a bit overwhelming LOL. Thanks for letting me know :D

Super cool game idea!!! Tougher than I expected, but it was really fun figuring out each of the levels. There were a couple times where the TV mechanic was a bit finicky, like bonking on platforms that were out-of-frame, but that's nothing some patches can't fix. I still had a great time :DD

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Thanks for trying out my game! If I could ask, at what point in the jello level did you get stuck? Just so I can make my levels better for the future

Very relaxing game with a sweet message at the end. The music choice is excellent, and the gameplay is married perfectly with the story.   

I'm normally not into puzzle games, but this one kept my attention until the end. A very calm and relaxing experience, with pretty visuals and gentle puzzles. My only complaint is that I wish the UI was easier to use - it felt unresponsive at times.

A simple but very effective game! It does a lot with very little, and those are my favorite types of games. The different attack and movement patterns of the fish kept the game consistently fresh. The boss fight was surprisingly tense as well! The only real complaint I have is that I think you forgot to disable the debug info on the boss

Thank youuu, I'm really happy you like it!!! That's a great solution to the cooldown problem, if I ever decide to expand on this game that'll probably be the first thing I implement LOL. 

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Pretty fun! I like the momentum-based platforming, although the character goes a bit slow for my liking. Made retrying pretty tedious. The art and music is solid too, I especially like the cute animations of the player character.