The core gameplay is pretty fun! Gave me Dorfromantik vibes, and there's a simple satisfaction in watching your points go up and getting a pretty landscape out of it. Although beyond that I couldn't find much else reason to keep playing. The game for me was pretty shallow. I was hoping to see the house cards like in the screenshots, but I got to around 640 points without anything new. The presentation was really nice though - I can tell you put a lot of time into polishing and it made for a very clean experience.
Antho24
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Thanks for playing! Teaching the mechanics was by far the hardest thing about making levels, and it's clear from the responses that I could've done a lot better. It's just one of those things that come with practice I suppose, so thanks for giving me some pointers! :D
And would you mind telling at what point you got stuck in the game? Just so I can figure where I went wrong
The UI and visuals are solid, but sadly I couldn't really get into the combat. Since you can just walk through the enemies, I didn't feel encouraged to use the combat at all. The game for me turned into running around finding the key ignoring all enemies and running straight through the dungeon to win. It's a shame too because the combat is actually pretty fun and it's got some neat ideas. It was fun to hack away at enemies just for the fun of it, although I think the attack radius for the slimes is too small because I never once got hit by them, and I didn't quite understand the parry and never found a reason to use it.
I'm on Windows and I use Chrome. Sadly the Windows build doesn't work either, this was the error message I got when trying to run it:
"Error: Couldn't load project data at path "C:/Users/[my computer name]/OneDrive/Desktop". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."
This game's really fun!! I got into it way more than I thought I would. It was fun making giant words that deal massive damage. The upgrades also added some nice depth to the game, although I felt many of them were too niche to have any practical purpose (like the dinosaur genus and marine animal upgrade). And since this is a word-making game, some keyboard shortcuts from word processors would've made the experience smoother (select letters and words, copy-paste, etc.). I still had a good time with it though, I think it has some great potential if you decide to expand on it :DD
Thanks for playing my game!! I agree I could've done more to explain the mechanics of the game. I tried doing what Celeste did with minimal on-screen instructions and let the player figure out mechanics organically. But I definitely could've reinforced mechanics better by peppering in smaller, easier platforming sections in my levels. I'll keep this in mind for my future games :D
I'm happy you liked it! Funny you mention Animal Well because I've gotten that comparison a couple times but I've never actually played it LOL. And saving was one of those things I would've loved too had it not been for time. Will definitely be a top priority if I continue work on the game (same thing for rebindable keys!) :D
Also at what point did you get stuck in the jello level? Just so I can adjust the difficulty in the future
I wasn't able to beat the boss, but I still had a pretty good time learning his attack patterns. Furthest I could make it was phase 4 - all the instant-death moves got kinda annoying for me. I get he's overpowered on purpose to encourage you to do the minigames, but I felt the grind wouldn't have been worth it. That's really my only gripe though, everything else was top-notch. The art and presentation in particular really stood out, especially considering you made it all yourself! The character also felt really good to control. If you made a boss rush game like Furi, I would pay money for it.
A simple but very effective game! It does a lot with very little, and those are my favorite types of games. The different attack and movement patterns of the fish kept the game consistently fresh. The boss fight was surprisingly tense as well! The only real complaint I have is that I think you forgot to disable the debug info on the boss

