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Antermosiph

2
Posts
A member registered Jun 10, 2020

Recent community posts

Oh I do understand, realize now I worded it improperly. What I mean is that with 3 enemies per fight, when you 'lose' they all respawn and for example just after the respawn point there's that cluster of like 4? enemies. It turns into 12 different enemies you have to slowly spam click through the animations and everything for since there's multiple steps to each one. In that area you could prob cut out at least half of the patrols and still have a satisfying amount of combat for the size of the area. The second area from what I saw was more reasonable in its enemy count, although I had the game crash twice and couldn't myself to go through the actions for that group of 4 fights again to reach the boss. Alternatively reducing the amount of steps to 'satisfy' each enemy or making 2-enemy groups more common would be helpful.

I think my only complaint is there's to many enemies with the same sprite. Its cool there's only one for now but maybe shave down the amount 'there' overall by like 70% so you aren't repeating the same scenes/fights over and over trying to reach other content.