O- wasn't expecting anyone to play this haha, this was made as a prototype for a future game I plan on making, and due to time constraints I didn't get around to fixing the issue with the candle phasing through the walls. I'm glad you enjoyed it tho! ^^
antercom
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oop didn't see this message, here's the video I followed to get the effect! I then implemented my own way of being able to vary the speed for each set of text!
https://www.youtube.com/watch?v=8oTYabhj248
Similar to Yifan's game (Evening Light), blurring the background or making it slightly lighter really helps with readability, while still having a background to help the player immerse themselves in the story! I also liked the font you use, and although I didn't find a "good" ending, it was a very complete experience! Makes you question what happened in this world though.
This game was extremely polished with a properly complete narrative, and was extremely fun to play and explore all the different paths. There was music, a "mystery" element that checks if you've discovered/acquired the necessary means to get the good ending, music, visuals, and a properly working menu system! These were all elements I wanted to include in my game but wasn't able to properly implement/have the time to, how did you do this in the timeframe given to us? XD
The use of 3D assets to present text-based thoughts was extremely effective, especially when the book actually flips open and close in the beginning and end! I also highly relate to the kind of thought process the dialogue presents, as I'm never really sure how to start a conversation when meeting someone new and need to consider my options LOL
Oooo I'm glad to see another text-based game with a spooky vibe to it XD I also had code for having the text print out letter by letter, but if you want the player to have the ability to click the text to "speed" through the text, here's the tutorial I used!
https://www.youtube.com/watch?v=8oTYabhj248
With this code I was also able to add a sfx everytime a letter was printed, but it was kinda funky and would make a "pop" sound everytime it did :/ But yeah this was indeed very cool :>
I played this game multiple times, the first couple of run-throughs being a "good" student, and the second couple of run-throughs being how I normally act XD The game is very relatable in the way that college students go about their daily lives, and the tone of the dialogue feels very fitting! If only I was able to successfully pat the cat (who was most likely Cheetoh).
From the games I played this was the only one that took advantage of being able to have a scrollable text box, which is really cool!! This feels like a proper fantasy book (and from what I saw in the comments, this is in fact an adaptation of a real story based around finding the bravery to take the challenge). Something cool that you could do would be to count and print how many times the player was a coward XD
The timer causing the police to arrive at the scene before you can make it to one of the endings adds a lot to the urgency of this text-based horror games! The use of the different text sizes and colors also helps a lot in capturing the different feelings both the characters and the player may feel in each given moment.
I remember seeing the image of the two hands doing the “picture photo” thing in blue sky and seeing it used here was extremely effective! This is definitely a more personal story (or stories) to the author, but the framing of the story with the hands sorta places the player into the author’s perspective, and helps them sympathize or relate with the moments in the story!
THIS GAME IS FANTASTIC! The art style by itself does a lot for the story, but having the player try to look for the correct button in different ways such as having one of the letters be slightly blue is very clever. Like turnip was saying, the contrast of colors you use for both the characters and the text is very nice visual UI wise!
Right off the bat the art is extreeeemelu cute, the different ingredients all having different art has such a lovely aesthetic, and having the smoothie be comprised of “swappable” parts is clever so you didn’t have to make every combination of smoothie. Adding an option to simply reset to the beginning would be great as well :>
This game properly feels like an interrogation with a LOT of great dialogue hinting at the true nature of the characters. I especially loved the detail of Ivan’s dialogue capitalizing the letters in “Officer”. While Mirror Masses Millenia went for a more poetic experience, generating different haikus with pixelated backgrounds, while this game went for a properly direct story regarding Police work and how people abuse their power.
This game is definitely inspired from the readings and the groups we formed on Tuesday (I think it was Tuesday), but instead of a deck of different haiku lines it’s done in a very polished game experience! Memento means to remember, so is the haiku we generate meant to be a “memento” of our experience playing this game?
The dialogue and story were very genuine in their intentions, in that there wasn’t a secret twist, wall-breaking aspect, or anything of the sort. It’s a simple choose-your-own adventure game with nice visuals and writing! That said, the only “good” or “best” ending is dancing with the mermaid, while experiencing capitalism is bad (the cake is a lie)
the style of writing and setup with the mirror make you question who exactly you’re talking to. Is it your conscious? Yourself in general? Also, having one of the options be “you’re not alone” and then that being the end of that option tree, compared to the more “downward spiral” of the path leading to the appearance of the mirror is interesting.
This game has a fun use for letting the player type onto the screen, making it useful for documenting/creating a mind map for a character! It could genuinely be used to help someone develop a character! Being able to crest a random character also helps you think of what kinda things you can write for your own character.







