Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

anteavirus

12
Posts
2
Topics
7
Followers
5
Following
A member registered Feb 18, 2024 · View creator page →

Creator of

Recent community posts

Oh, and the 

- C4 Sound restarting if picked up and blows up earlier than it should if such is the case

bug was also one of them. I suppose I'll include a new requirement? Something like:
- To recreate: pick up a C4, and then place it down. It will blow up earlier.
though I think I'm missing something. Must be not important if such is the case.

sHELLves community · Created a new topic Complaints
(1 edit)

This topic will be simply for recording complaints that were met during gameplay. I request you to be critical.

I already have some criticisms towards this game, and it's how many times in a row can some events play, and how annoying they can be. For example, having the lights turn off five times in a row. Or earthquake. Seeing nothing or seeing something but mushed isn't fun.

Not only that, but also the ghost event thing is annoying as well. It's basically a forced immobilization for quarter of a minute. I easily ran out of time without having any real (or at least clear) possibility to counter this.

As well as having no replayability other than to try and achieve a better score, which is all in the hands of the RNJesus, hoping the shelves you can use spawn near the delivery chute so you have to run less back and forth. Or to have five C4s fall on you, defuse them and dispose of them for an easy 750 points. That's if the defuse kit doesn't fall into the delivery chute or the shredder.

Barely played it for 15 minutes.

sHELLves community · Created a new topic Bugs Encountered
(2 edits)

This topic will be simply for documenting bugs that was encountered; I do ask you to in best of your abilities to document what happened before the bug happened.

Currently I myself have already encountered three bugs, and I'll try to format it to be clear and concise, and as a possible reference for some. Some more niche issues might arise and I'll be busy slamming my head face first into a wall trying to recreate it.


- Pause Menu Button Bug

On pause menu, statistics lead me to help panel. The said help panel also has it's title the same as it's text. Some pieces of texts ingame don't have localization applied, and appear as Russian.

- Hand Remains after Death

Even after death, the hand that seems to signal if item can be grabbed and what will be grabbed remains until I go back to main menu.



- Item in Hand keeps having weird lighting, as well as losing icon



The only thing I have to say is that reviewing footage made me realize just how alpha this demo is...

ну ёмаё где ты был я бы добавил чизкейк

честно, я хотел сделать этот как раз "хитрый план" но мне в конце концов оставалось <пол часа чтобы допилить уровни хотя-бы какого-то уровня интереса
было бы больше рук, времени, мозгов, вероятнее всего выглядело бы лучше чем сейчас

насчёт анимации картонки - я ступил как её нормально анимировать, и поэтому анимировал чисто крысу (т.к. управляешь картонкой по факту)

god im so horrible at the game but it's s o good, fairly simple in idea but does ask you to get used to the mechanics. maybe has tad too high of a difficulty spike right now but it is still a demo and has only five levels. i do need to know where i can get custom levels though

будто собиралась быть lisa rpg фан геймом оу велл

> я хочу scanner sombre
> у нас уже есть scanner sombre дома
> scanner sombre дома:

тбх я люблю любую фигню которая её использует ибо не часто встречается

nah that was pretty cool to go through tbh

the only con was that there were too little holes to fall through and lose all the progress but if you managed to do that at some point you could've made like. jump king kaizo, or something like that

the game premise by itself stands well, but the idea of incorporating the community into it is both daring and fairly cool, but i bet at one point there'll be dicks drawn

i really enjoyed the challenge of the levels that the community has managed to create; sure, they're kaizo levels at this point, requiring great deal of precision, but that's quite the difference between basically random block placements three or so months ago, and now

also dropping down isn't that much consequential anymore with you people making the levels too tight to fall, but the holes before the ending were nice foot trips to forget that



i love the furry community and the outcasts it contains and calls

https://cdn.discordapp.com/attachments/1208071836261294130/1208894543177719859/2024-02-19_02-55-04.png?ex=65e4f1c7&is=65d27cc7&hm=a1ea29fc806c8086c21d16bdafc63cac7fecd679a37925bec9ca2ad3577bfe4e&
anyway i'mma join you two

creators squabbling about score in comments. i love you two <3