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anshwad10

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A member registered Jan 24, 2023

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'A random direction is picked from the NESW plane and you're pushed in it. Since nil space is anisotropic, how much do you go up or down?' This question doesn't actually make sense because you cant say whether two points are up or down relative to each unless they are on the same vertical axis. When you say the bird immediately goes up, thats just how it looks like due to the projection to euclidean space. The bird isn't really 'up' or 'down' until they make a loop, at which point it is displaced by the area of the loop.
When you choose an arbritray coordinate system, then it stop being isotropic I think, because then you can apply your argument, but the coordinate system is not an intrinsic part of the Nil geometry
You should watch Zeno's video 'Nil geometry explained' if you haven't already.

Way better than the game jam version. I liked the new levels and mechanics, my favorite was the last level

fun game, art is good, however sometimes when moving the block below me I was able to glitch and just fly upwards

I'm getting an error trying to start this (using Chrome on MacOS)

panicked at src/lib.rs:56:21: Error: JsValue(OperationError: Failed to execute 'requestDevice' on 'GPUAdapter': The limit "maxInterStageShaderComponents" with a non-undefined value is not recognized. OperationError: Failed to execute 'requestDevice' on 'GPUAdapter': The limit "maxInterStageShaderComponents" with a non-undefined value is not recognized. at imports.wbg.__wbg_requestDevice_9c83f27179a99e65 (blob:https://html-classic.itch.zone/65231e4c-7394-4da2-af8a-ec5d5510aa90:812:37) at engine_demo.wasm.<wgpu::backend::webgpu::contextwebgpu as="" wgpu::context::context="">::adapter_request_device::h37b0a80f3f27d60b (wasm://wasm/engine_demo.wasm-04365176:wasm-function[4871]:0x84c82d) at engine_demo.wasm.<t as="" wgpu::context::dyncontext="">::adapter_request_device::h003753905d51c797 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[12035]:0xac3ffb) at engine_demo.wasm.wgpu::Adapter::request_device::ha3759466ab36a95d (wasm://wasm/engine_demo.wasm-04365176:wasm-function[12812]:0xae5d53) at engine_demo.wasm.<tracing::instrument::instrumented<t> as core::future::future::Future>::poll::h2743490ee71c3eeb (wasm://wasm/engine_demo.wasm-04365176:wasm-function[862]:0x28c3bc) at engine_demo.wasm.engine_demo::run::{{closure}}::{{closure}}::heb136ba663d610b5 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[630]:0xc5ba6) at engine_demo.wasm.<futures_lite::future::or<f1,f2> as core::future::future::Future>::poll::h516a5fe057ca46b8 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[10338]:0xa68bcb) at engine_demo.wasm.engine_demo::run::{{closure}}::hd7bc88e6a4a94922 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[3016]:0x6df759) at engine_demo.wasm.engine_demo::rt::start::{{closure}}::{{closure}}::hc321354bfc20f87e (wasm://wasm/engine_demo.wasm-04365176:wasm-function[10543]:0xa74e8f) at engine_demo.wasm.wasm_bindgen_futures::queue::QueueState::run_all::hfc3433aff6e41056 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[5561]:0x8ae009))stack traceError at imports.wbg.__wbg_new_abda76e883ba8a5f (blob:https://html-classic.itch.zone/65231e4c-7394-4da2-af8a-ec5d5510aa90:449:21) at engine_demo.wasm.console_error_panic_hook::hook::h4150eac16ea3f9bc (wasm://wasm/engine_demo.wasm-04365176:wasm-function[3910]:0x7a848c) at engine_demo.wasm.core::ops::function::Fn::call::he15127b97a5cc949 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[25468]:0xb8fe7e) at engine_demo.wasm.std::panicking::rust_panic_with_hook::h6731baa78621a747 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[10739]:0xa80984) at engine_demo.wasm.std::panicking::begin_panic_handler::{{closure}}::hb6cd8464ed39ae71 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[12435]:0xad66e6) at engine_demo.wasm.std::sys_common::backtrace::__rust_end_short_backtrace::hbdf3ddeb21a1e747 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[25444]:0xb8fd89) at engine_demo.wasm.rust_begin_unwind (wasm://wasm/engine_demo.wasm-04365176:wasm-function[16684]:0xb4a724) at engine_demo.wasm.core::panicking::panic_fmt::h5c7ce52813e94bcd (wasm://wasm/engine_demo.wasm-04365176:wasm-function[17302]:0xb541f2) at engine_demo.wasm.engine_demo::run::{{closure}}::{{closure}}::heb136ba663d610b5 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[630]:0xc765f) at engine_demo.wasm.<futures_lite::future::or<f1,f2> as core::future::future::Future>::poll::h516a5fe057ca46b8 (wasm://wasm/engine_demo.wasm-04365176:wasm-function[10338]:0xa68bcb) </futures_lite::future::or<f1,f2></futures_lite::future::or<f1,f2></tracing::instrument::instrumented<t></t></wgpu::backend::webgpu::contextwebgpu>
wasm://wasm/engine_demo.wasm-04365176:1: Uncaught RuntimeError: unreachable

the game keeps hanging when playing 'We're all shop keeps now"

I was wondering why it didn't work

Please fix this bug

i beat it without ragequitting, final time of a bit less than 15 minutes

"I want to roll to seduce the treasure chest" lol

awesome

nice :)

same

Little john helped build this

this is because you're accidentally selecting the viewport, it goes away in fullscreen

the door glitched and its unwinnable now (I somehow picked up the door block but when I put it down I couldn't pick it up again)