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Santo

34
Posts
1
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2
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A member registered 37 days ago · View creator page →

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Recent community posts

Delightfully weird! Mixing racing with stealth is such an unexpected idea. Great work!

Such a great idea! I love how you brought supermarket management, action, and romance together. It’s a fun combination. great work, and keep going!

Thanks for playing and giving it several tries!. Your feedback on the second level is really helpful. I’ll take another look at the difficulty curve.
BTW love your game!

Thank you! I’m glad you enjoyed it. Mobile could be a great fit. I’ll keep it in mind!

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Thank you! I’m glad you enjoyed it.

Thank you for such a thoughtful comment!. I’m so glad the planning and penthouse atmosphere came through!

Thank you so much for playing! I’m glad you enjoyed the idea. I really appreciate your feedback!

Haha, the 40 floors were meant to sound a little intimidating! Thanks so much for playing and for the kind words. I’m glad the gameplay felt smooth and the genre mix came through!

The cyberpunk atmosphere is fantastic! It makes the city feel inviting to explore, and I’d love to see how the game develops. Great work!

I had fun with this! The pinball combat idea has a lot of potential. A bit more polish to how each hit feels could make it even more satisfying. Great work, keep going!

I had a good time!

Wow, what a fantastic game! The doodle brawler twist on tic-tac-toe is so fun, and it feels incredibly polished. I loved it, congratulations!

Cooking burgers while driving through the wasteland is such a fun idea! I love the art style you chose, too. Great work, I’d love to see more!

Thank you so much!

Thank you so much!

Thank you so much!

Thanks a lot; I know what you're talking about. It was a bug I wanted to fix, but I had to leave it as is due to time constraints.

Really interesting and well made! Combining tower defense with a beat machine is a clever idea. Great work, I’d love to see more!

This is a really interesting idea! I had trouble understanding how to play, so a short introduction or clearer feedback could help players get into it. There’s a lot of potential here keep going!

For a moment, I felt like I was playing a SNES game, I love the retro feel! I had trouble understanding the main mechanic, though. A quick introduction could help players get into it. 

I really like this game! It has a lot of potential, and I’d love to see how you develop it further. Keep up the great work!

GUMFLOW looks lovely and feels very polished! A little more visual and audio feedback could make the action feel even more satisfying. Great work!

Beautiful game with such a lovely message! The care behind it really shows. Wonderful work keep creating!

Such a lovely game! It has a lot of charm, and I’d love to see more of it. Great work!

I found the game quite difficult to play. A gentler start could help players get into it, because the premise is charming. Keep it up!

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This type of games aren’t usually my thing, but this is really well made! The mix of spotting zombies and packing the train is clever. Congratulations great work!

This is such a cute and enjoyable game! I love its charm and would be excited to see more of it. Great work keep going!

I feel the browser version loses a bit of the experience, but the game has real potential. Improving how it feels to play in the browser could help it shine. Keep going!

This feels like a Nintendo DS gem, in the best way! I love the theme and would love to see you expand on it. Great work keep going!

Bellworn looks really interesting and well executed! I gave it several tries, but I found the keyboard controls difficult and couldn’t get very far. A simpler or customizable key layout could help. The concept is great—keep it up!

I had a lot of fun with this! Gathering scrap during the day and defending the generator at night is a great idea, and the gameplay loop already feels well executed. I’d love to see you keep expanding it with more things to build or new challenges at night. Great work—I’m excited to see where you take it!

The core mechanic has a lot of potential! At first, I had trouble understanding what was happening and how my actions affected the game. Clearer visual or audio feedback could help players see when an action works and why. With that polished, I think the mechanic could become really engaging. Great work, and keep going!