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Anozer

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A member registered 83 days ago · View creator page →

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Replied to Spleen in SCRAM comments
(Edited 1 time)

i wasn't with the full both screen, but i won to run it windowed or "mono full screen", and game works :)

under .configs/unity3d/spleen/scram, i found prefs file where default screen was "-1", and resolution height was mylargest screen height, resolution width was (screen1 width + screen2 width)..
i put 0 on fullscreen mode, 1 for default screen, and correct the screen width, all graphics are ok :)

but.. i have no sound :(

i looked unders options but volume is already on max.

anyway, graphs looking fun

Replied to Spleen in SCRAM comments
(Edited 1 time)

thanks for the answer, but cannot reach Options menu..

mouse click or keyboard doesn't respond, and this is what i see :

since no controller response, my computer is blocked on that screen until i kill scram's process

Posted in SCRAM comments
(Edited 1 time)

hi, have a way to make it to run windowed ?

i have two screen.. it run on both, half screen on each, scaled on largest one...

no response on keyboad or mouse when try to click buttons, isn't playable.

alt-tab, ctrl-q or alt-f4 blocked by game ? so cannot leave by another way killing process...

tried on linux x86_64 (debian)

I found Player.log under my .config/unity3d/ directory, maybe this can help ?  hope it' s  just a "float.Parse(str, CultureInfo.InvariantCulture.NumberFormat)" ?

  • v0.7.0 under unity3d/Pixel Vision 8/Game Creator Pro/

FormatException: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at SfxrParams.ParseFloat (System.String __value) [0x00000] in <filename unknown>:0 
  at SfxrParams.SetSettingsString (System.String __string) [0x00000] in <filename unknown>:0 
  at PixelVision8.Data.SoundData.UpdateSound (System.String param) [0x00000] in <filename unknown>:0 
  at PixelVision8.Data.SoundData.DeserializeData (System.Collections.Generic.Dictionary`2 data) [0x00000] in <filename unknown>:0 
[..]
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PixelVisionOS.GameCreatorRunner.LateUpdate () [0x00000] in <filename unknown>:0 

  • v0.7.4 under unity3d/DefaultCompany/Game Creator Pro/

FormatException: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at SfxrParams.ParseFloat (System.String __value) [0x00000] in <filename unknown>:0 
  at SfxrParams.SetSettingsString (System.String __string) [0x00000] in <filename unknown>:0 
  at PixelVisionRunner.Data.SfxrSoundData.UpdateSound (System.String param) [0x00000] in <filename unknown>:0 
  at PixelVisionRunner.Data.SfxrSoundData.DeserializeData (System.Collections.Generic.Dictionary`2 data) [0x00000] in <
  [..]
(Filename:  Line: -1)

requesting resize 512 x 480
resizing window to 512 x 480

(Edited 2 times)

I have same error on stable v0.7.0, using Debian 8.9, Linux 3.16.0-4-amd64 (xfce)

( and effectively no have any file corresponding to data.unity3d in the directory)

Set current directory to pixelV
Found path: pixelV/Game Creator Pro v0.7.0.x86_64
Mono path[0] = 'pixelV/Game Creator Pro v0.7.0_Data/Managed'
Mono path[1] = 'pixelV/Game Creator Pro v0.7.0_Data/Mono'
Mono config path = 'pixelV/Game Creator Pro v0.7.0_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Player data archive not found at `pixelV/Game Creator Pro v0.7.0_Data/data.unity3d`, using local filesystem% 

(Edited 1 time)

hi, same issue here on stable & v0.7.4. for linux

Preloaded 'ScreenSelector.so'
Player data archive not found at Game Creator Pro v0.7.4_Data/data.unity3d`, using local filesystem%

(Edited 1 time)
capture At least a try
ajout de lave en bas à gauche

leger correctif pour ne pas rester coincé en bas à droite, même solution, sauter dans la lave orange :wink:

(Edited 1 time)

Merci pour le retour, la grimpette n' est en effet pas implementé( et le niveau derriere la corde non plus ^^).

Pour le moment le meilleur moyen de mettre fin au "jeux", est de marcher sur la lave orange.

( avec Ctrl echap)

(Edited 1 time)

Salut, merci d' avoir testé, en effet le squelette n' à pas la force d' interagir avec le joueur, et il n' y a pas d' issue dans ce coin.. oops.

Je corrige ça pour demain


ps: Ctrl + echap devrait mettre fin à l' application