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anonymousopossums

21
Posts
A member registered Apr 21, 2022

Recent community posts

Is warm up supposed to add to yoga? I just used yoga on 'not my day' and injured all muscles. 

Also, meditation and get hyped may be overpowered. Too easy to get infinite strength. As much as I would hate it, maybe make get hyped cost 2 and upgrade to cost 1 but only ever make next card 0? Or maybe make a maximum hand size to prevent the infinite loop with the draw 2 cards? Could still just streamline a small deck though.

Anyways, great fun. Thanks for keeping on improving!

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Haven't played in a few months so I was very pleased to find the updates! Everything looks great! I especially love the draft mechanic -- very fun for replay value.

Some OP synergies needing balancing. For instance, Get Hyped+ with Yoga and Meditation leads to infinite strength. Combined with card that makes all stamina 0 but no more pick up, and you're yoked real quick.


Agreed. Fun game but keeps freezing.

Similar problem on chrome and mac. Seems like the click targeting isn't aligned well. I got the start wave button by aiming at the bottom edge of the button, but had similar problems with the menu, buying a second tower, and even hitting the little goblins.

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Shot myself right off the map with the wrecking ball! No impact on this one. Tried to grab a screen shot before the browser crashed.


Same problem.

Update is good fun. I agree that a higher difficulty would be great. And maybe a toggle between the hilarious excessive growth and something more along the lines of the prototype? In any case, thanks for the continued work and great game!

Totally agree

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Thanks for the game -- it's tons of fun! Vampirism seems OP at the moment, maybe because of the speed boost it gives or maybe it could drop health more significantly (it currently doesn't seem to reduce the health of the dagger guy at all).

Love the transfer stats relic and the fast forward option in endless mode. Wish I could choose my own relics to try to push the endless run as far as possible. Thanks for the good times. 

Still loving the small radar deck. Hoping for a game expansion with endless mode or harder levels. Thanks for the great game.

Like the update. I do wish there were some difficulty levels, but plenty of challenge and enjoyment as is. Thanks for your work.

Radar deck nearly perfected: grab 0 cost card draw to cycle through deck almost every round bulking and hitting the big scorium, then focusing on ore for blowing up unwanted cards. Good times. Thanks for the challenging game.

Great game. Tons of fun, though in the need of some balancing. In the later levels, seems extremely difficult to pass without having bulked up using radar. At that point, tools like chisel, which can be great early on, just get in the way. Since there's not much opportunity to dynamite them (or, I'd rather dynamite small ore or scorium), seems better to just never have them in the first place. I wonder about something like saw being used to deconstruct tools, or something to help the deck evolve and shed earlier items.

Sad to see the steam version won't be for mac. Really enjoyed this demo.

Good times with the rogue -- barrel bow + free shot through props + pierce + immune to props was a fun combo. 

Enjoyed a streamlined gauntlet and big damage build too.

Agreed about sixth party member and hanging tight. At level 15 or so it seems like I have so much cash and nothing to spend it on. 

Upgrading party members could be cool, or introducing rarer body guards with 3 traits, or maybe a special ability I can activate to give me something to do other than incrementally move toward my fencing pro as he cuts a path through the zombies...

In any case -- fun game. Enjoyed lots.

I agree with the balance and screen shake issues mentioned beolow. Also too cramped. Because enemies just appear on the edges, there's no where really to run to avoid enemies when you're not strong enough to stand your ground.

Lots of fun and a great game, though the demo seems to hit a ceiling beyond which there's not much advancement, except perhaps hoping for a mythic item to drop? Maybe it's just my lack of imagination, but I wish there were a little more versatility with the characters (maybe a bench?). It seems like my crew got stuck in particular roles that I can't change without messing with the synergies (except thief <=> archer). With this build, so long as I avoid fire/lightning opps, I'm almost invincible. Would love quests, special/unique characters, and a bench with characters I can sub in and out to face different groups. Thanks for all your work!


Agreed. Second boss's minion summoning adds complication whereas all others are easy enough to turn around or dash by to avoid every attack.

Love the game. Great mechanics and good weapon combos. Wish there was a skip option instead of always having to buy an upgrade. 

Also, Bo seems different with update. Sometimes the enemy doesn't get turned, and once an enemy got turned while ready to strike and didn't hit the guy behind him.

Excited to see what new classes, weapons, and enemies might look like.