Steam on Linux has proton built in. It works smoothly with 90% of windows games, smoothly enough using tweaks with like 9%, and the other 1% have kernel anticheats.I'm not sure what distro you use, but I daily drive Ubuntu and proton hasnt failed me yet. (If you don;t know how to use it, just google steam proton linux, you'll find something, and protondb.com is a great tool for checking what games work and don't work)
Anonymouse2357
Recent community posts
A bit late, but as a Linux user myself, it's understandable that not many people code specifically for Linux. It adds on a lot of extra development time when 90%+ of users are gonna be on Windows. Besides, it's not like this game is inaccessible on Linux with the web version and tools like Wine to run Windows apps on Linux pretty consistently (I use Steam Proton and Lutris personally)
The locking up issue is probably a device issue. I've played this on both web and Steam, and haven't had issues (school Chromebook on web btw). I feel a lot of the most BS attacks are countered by swinging the scythe. You may take damage, but she takes much more. Most of her attacks are usually hard hitting or large, and rarely both. In my experience, more of my damage comes from reflecting those big, hard hitting attacks. Invuln frames in games like Hollow Knight are made so you don't get hit by the same attack 60 times per second and instantly die. When you get hit by a projectile in this game, it disappears and cant hit you again. Most of these powerful attacks are many different projectiles that deal damage individually. The Steam version does have a custom reticle that is much clearer against the background. Basically everything else in your comment I agree with, but in the end, this is a bullet hell, boss rush game, and mechanics like on-hit invulnerability and and decreasing damage would take away from that.
I'm sorry, idk what the hate's for, I just started playing Warframe recently, and drew comparisons. Just the way the multicrit is shown (red text and exclamation mark) looked similar, and the multishot mechanic is also something I first saw in Warframe. I'm not making an accusation here, I'm sorry if it came off that way.
Love this game, have been playing since v0.3, minor bug: sometimes, if you hover over the "play" button of an action, then scroll, the box describing the action, time taken, etc will stick to the cursor, and will persist when hovering over other actions. This can be fixed by hovering back over the action then off, but if you leave and reenter the area (through loops or just traveling) the box will stay there until you restart the tab.