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Anonymoist2613

6
Posts
A member registered Jan 15, 2025

Recent community posts

Hey this looks pretty good, loads of potential. I'll be keeping an eye on it for sure. Played the demo and I love how you can see the player model first person while looking down. You mentioned possibly adding preg and expansion/inflation content which on its own is always fun to those who like that stuff, but the fact you can look down and actually see it makes it even better!

I wish I could donate cash to the project, but I'm broke as a joke so unfortunately the only support I can give is moral. But hey, here have some moral support

"You can do it!"

We need more Wario Land 3 inspired kink games!

Great job on the game by the way, I got 13/12 gems.

Mostly had a good time but I thought the vines could be a bit annoying at times since some of them attack literally instantly whereas most have enough delay you can smack them twice before they get a single attack out. If there was some design reason you needed some to attack immediately I just wish they were a different color or something to make it more obvious which ones attack instantly and which don't.

Aside from that though very much enjoyed it and I very much look forward to your next project, whatever it may be!

Hope it helps!

Heck yeah horny King's Field with dragons sign me up

Animations were great, models were great, had a good time.

Only real complaint I had is the red orbs were kind of depressing... Game development is hard, cut yourself some slack! Considering short deadline and such I think it turned out really good! And was this a solo project? Good on ya.

There were a couple of entries about "I wanted this, but had to cut it" and just know that that's unfortunately very normal for game development. Especially when time constraints get involved.

Another thing you mentioned in the orbs was some qualms with game or level design so figured I'd mention the youtube channel GMTK (Game Maker's Toolkit)

He talks about a bunch of different aspects of game design and is a highly recommended watch from me if you feel a need to improve in that area.

Seconded, this game could really use controller support

Something else you could do is make them non-permanent forms as a sort of debuff and make it so if the player leaves the area they go away. That way instead of having to make animations for a cursed form for every enemy in the game, you'd only need it for the enemies specifically in that area. For extra clarity I'll elaborate on an example just in case: if you had a slime tf that wasn't game over you'd need sprites for if a slime grabbed the player while they're in slime form, but the second the player leaves the room they lose the slime form and no other creature in the game needs to be able to interact with the players slime form, thus saving much time and effort for a very similar effect.