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Annon6.7

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A member registered 6 days ago

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Sure but right now I don’t have access to to my pc, tomorrow I’ll send the crash dump, thanks

I verified the latest version through the itch.io app, although I already had the newest version installed from the direct download.I tested House as you suggested, and it loads and runs correctly on my Intel HD 4600. The GPU crash appears to be specific to Buried. Loading Buried consistently causes DXGI_ERROR_DEVICE_REMOVED / DEVICE_HUNG  and Windows Event 4101, while House works normally.
This suggests Buried may have a heavier asset, texture, lighting, shader, or memory workload. Is there anything specific i can do to Buried that could be reduced or disabled so i can run it? :P

Hi,  consistently get “GPU Crash dump Triggered” whenever I load a map.
My system:

  • Intel Core i7-4790
  • Intel HD Graphics 4600
  • 16 GB RAM
  • Windows 10 22H2
  • Latest available Intel driver: 20.19.15.5171

Windows logs Event 4101 because the igfx driver stops responding and resets. The crash dumps show DXGI_ERROR_DEVICE_REMOVED / DEVICE_HUNG.

I tested DX11, minimum settings, lower resolutions, no MSAA, disabling the RHI thread, enabling texture streaming, and disabling compute skin cache. Nothing prevents the crash. Intel 20.19.15.5171 is already the final driver available for this GPU, so I cannot update it further or fix this through Windows settings.

This appears to require a developer-side change, such as re-enabling texture streaming at project/build time, reducing or staggering the weapon asset preload, or adding a low-memory integrated-GPU profile. Could you please provide an iGPU-compatible fix or an older build from before texture streaming was disabled?

I can provide the crash dumps, Windows events, test log, and DxDiag if needed.