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anniedisaster09

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A member registered Nov 10, 2019 · View creator page →

Creator of

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Hey there! Thank you for downloading my game! I didn't realize that I had missed some additional language which is that using the special move to defeat the baddie is an automatic hit (no dice required). It just takes multiple times to hit the bigger baddies (like in many 8-bit games). Combining forces with your allies enable movement/hit combos allows to take care of the baddies together. As long as someone in the party can provide the movement type and someone has the correct weapon (if need be), you should be sweeping through those dungeons in no time. 

An example: a person who can climb on walls can use their turn to get into position, granting their ally with an axe an ally-oop to hit the baddy on the wall or ceiling. It does put those players in danger of getting hit by them in return. If the movement player does manage to get taken out, then the remaining players will need a different way to get access to the baddies in order to take care of them. 

Apologies for the delays in response, itchio notifications apparently got filtered into my spam folder! 

In a way yes! This one was my very first long form game I ever published. It's a little rough, but full of good bones. I hope to revise it and redo the layout here this year!

1 or more :)

hello!! So typically it would be 3-4 depending on if you want a designated storyteller or not. If you want to eliminate the storyteller and co op those duties among the party then it's three- one kid per part of the coat.